Alien Vs Predator This is what I have come up with so far for the such a game. I tend towards Predators so that is what I wrote up first. Players can choose to play a human, or a Yautja. Corporate Raider/ Civilian / Union Member Attribute Points: 15 Quality Points: 10 Drawback Points: up to 10 Skill Points: 25 Action Points: 20 Marine/ Corporate Operative/ Smuggler Attribute Points: 20 Quality Points: 20 Drawback Points: up to 10 Skill Points: 30 Action Points: 10 Veteran Marine/ Corporate Shadow/ Veteran Smuggler Attribute Points: 25 Quality Points: 25 Drawback Points: up to 10 Skill Points: 45 Action Points: 20 Yautja Unblooded Attribute Points: Quality Points: Drawback Points: Skill Points: Action Points:
15 10 up to 10 25 20
Yautja Blooded Attribute Points: Quality Points: Drawback Points: Skill Points: Action Points:
20 20 up to 10 30 10
Yautja Elder Attribute Points: Quality Points: Drawback Points: Skill Points: Action Points:
25 25 up to 10 45 20
NEW QUALITY Equipment (1 point per level) All items have an equipment level attached to them. For each level a character has in this Quality, he/she may have two items off the equipment list of that rank, or three items of the levels below it. Up to 6 levels may be bought. Example Time: Quark has three levels of Equipment. He may have 2 level one items of
Equipment, 2 level two items of equipment, and 2 level three items of equipment. This is at the Director’s discretion. Example Time 2 Try Again: Quark has three levels of Equipment, he may have 3 level one items and 3 level two items. Yautja (10 Point Quality) Acute Sense (Sight) +3 Yautja are able to see in various spectrums of light, most notably is heat vision. Honorable (Serious) The Hunt -2 Yautja are extremely honorable when it comes to the hunt. They tend to not kill unarmed or sick beings. Obligation (Total) -3 Yautja are expected to give their lives if they lose the hunt, they are also expected to give their lives hunting and killing the xenomorphs. Cruelty (Serious) -2 Yautja tend to play with their prey, and they also kill them in a variety of horrible ways. Hard to Kill x2 +2 Yautja are used to combat, and are rather difficult to kill. PC's may buy up to ten levels of this Quality. Nerves of Steel +3 Yautja are brought up in a brutal society, one that exposes them to the horrors of the universe. Daily life for a Yautja is fraught with danger, and as such, by the time they are old enough to be a Player character, they have seen most things in the world. Enhanced Strength +4 +4 Yautja are much stronger than the average human, nearly twice as strong as even the most physical of men. Enhanced Dexterity +1 +1 Yautja tend to be slightly faster than the average human. Enhanced Constitution +2 +2 Yautja’s constitution is sturdier than the average human. Reduced Damage (Everything ½) +5 Yautja seem to be able to take a great more damage than the average human. Supernatural Form (Definitely Not Human) -2 They are some ugly motherfuckers.
Ceremonial Dagger RoF Clip Dam N/A N/A Str+2x2 Combat Staff RoF Clip N/A N/A
DamType S/S 3
EC Conceal J
Dam DamType Str+3x2 B/S/S
EC Conceal 1 J
Gauntlet Plasma Bolt RoF Clip Dam 2 10 16+Sucx2
DamType F 3
EC Conceal T
Glaive RoF N/A
Clip N/A
Dam DamType Str+Sucx2 S/S
Naginata RoF Clip N/A N/A
Dam DamType Str+4x2 S/S
Net Gun RoF Clip 1 3 Special
5
EC Conceal NO
DamType T
EC Conceal
Clip Dam N/A Str+4x2
DamType S/S 2
EC Conceal NO
Self-Destruct Device RoF Clip Dam N/A N/A 400
DamType F 2
T
DamType S/S
2
Maul RoF N/A
Shuriken RoF Clip N/A N/A
Dam S/S
EC Conceal 2 NO
1
Dam Str-1x2
Shoulder Cannon RoF Clip Dam 2 30 25+Sucx2 Smart Disc RoF Clip Dam N/A N/A Str-1x2
EC Conceal J
DamType F 5
EC Conceal T
DamType S/S 2
EC Conceal T
Spear Guns RoF Clip Dam DamType 1 3 6+Sucx2 S/S 3 T Wrist Blades RoF Clip Dam N/A N/A Str+2x2
EC Conceal
DamType S/S 2
EC Conceal
EC Conceal J
GEAR Item Equip Cost Notes Armor-Partial 1 +1 Armor Armor-Light 2 +2 Armor/-1 Dex Armor-Bone 3 +3 Armor/-1 Dex Armor-Medium 4 +4 Armor/-2 Dex Armor-Heavy 5 +5 Armor/-2 Dex Body Mesh 1 Keeps wearer’s body temperature level Camouflage Suit 4 +5 to Stealth/Water adds +3 to Stealth Diff Mask-Low Caste 2 +1 Armor (face and neck) Mask-High Caste 4 +1 Armor (face and neck), see Description Med kit 1 Heal up to 20 points of damage per 15 mins.
Ceremonial Dagger The Ceremonial Dagger is a relatively new discovery, associated with the Blooding Rites of young Warriors. Its primary use is to remove the protective layer of skin of a Xenomorph, but could also be used as a close weapon if need be. The Blade itself is made of either the bones or the 'resin' of a Xenomorph, making it resistant to their acidic blood. This costs the players 3 Background points. Combat Staff The Staff (or Combi-Stick) is a self-powered telescoping spear that is merely one meter at its shortest length, but extends by two meters at each end. The combi-staff makes a formidable weapon for close range attacks, due to its length customization. It can also be thrown, to puncture through a target. Made of nearly unbreakable alloys, sharpened tips on either end produce electrical charges as it slices through any surface. The spear costs one Equipment background point for players. Gauntlet Plasma Bolt This is undoubtedly a retrofit weapon installed by the warrior, as the weapon's use has only been recorded once. His choice was a Wrist Gauntlet projectile - either some type of self-propelled rocket, or more likely a plasma energy bolt. This was the only remaining projectile weapon left after the warrior's Shoulder Cannon was disabled. Older warriors often discard this weapon. For those who choose to use it, it can fire 10 blasts before having to recharge. This laser cuts through kevlar and similar types of armor with ease; targets wearing such armor receive no protection. The shoulder cannon costs two Equipment background points for players. Glaive The Glaive is very similar to the Naginata - and may even be the same weapon, but adopted by a particular clan and personalized to each bearer - and is a very effective long-reach pole arm. It is twin-headed; capable of being spun a high speed and delivering a rotating barrage of slashes to an opponent. Naginata The Naginata is part weapon, part ceremonial trophy, of many different types and designs. It is a beautifully plated and encrusted pole arm with double-ended cutting surfaces, an image of honor and demands respect when brandished. Each end is a supersharp collection of blades causing devastating damage if struck upon a hapless victim. The blades can flawlessly cut through almost any substance and also has a conducting field, which allows it to be cloaked when in hand. When the weapon strikes, however, it becomes visible. Net Gun The Net Gun is small and usually reserved for ambushing a group of prey, when entering a major combat area and the temporary incapacitation of a subject is necessary. The net gun is not a projectile weapon, instead launches a web of razor-sharp wire powerful enough to propel a target to the floor/wall and pin them there, viciously cutting into the flesh. If the target tries to struggle the damage increases, and this keeps up until the subject is released or is killed. The net can also release on a trigger from the weapon. The net is razor sharp and inflicts damage upon those pinned beneath it. It inflicts three levels of damage upon impact. For every turn that an entrapped being struggles, it takes damage equal to its own Strength + 2. The net is only large enough to entrap one
creature roughly Yautja-sized, but it fires with enough force to pin a creature against a wall or thick column. The net costs one Equipment background point for players Maul The Maul is another weapon of personalized design. It may vary greatly in appearance, but its general usage is the same - used in similar style to a sword, but its power is greatly increased by its counter-balanced design. Mostly created from a forged alloy and double-edged, the Maul is capable of being used as a slashing weapon in all arcs of movement; but it can also be spun like the Naginata, to rain a barrage of blows onto a target. Other designs are reminiscent of the 'mace heads' or 'morning stars' of the gladiatorial era - either solid material with protruding spikes, or forged from a metallic alloy and covered in pointed nail-like objects. Self-Destruct Device There are many uses for the control , such as changing vision modes, but the most ed use is the self-destruct mechanism that can be activated through this device. Warriors to keep honor when they die use this weapon of last resort. After the device has been set, there is a one-minute countdown until the detonation of a micro-nuclear explosion. This device can destroy everything in a 200-acre radius. Anyone in the blast radius will take 200 points of fire damage. This is not worn in the novels. The explosive costs five Equipment background points for players. Shuriken The shuriken is an advanced piece of technology, very similar in characteristics to the Smart Disc. The Shuriken is carried and transported as a flat circular device, but the push of its surface transforms it into a multi-pointed, sharp edged throwing star. Also like the Smart Disc, it is self-charged by an internal power supply. The Shuriken can be thrown at an opponent, or used in hand-to-hand combat if necccesary, cutting through many substances with its many razor edges. When thrown, internal computer-controlled gyros (or possibly a remote homing device) returns the Shuriken to its wielder. This does Strength –1 damage. This costs 2 equipment background points. Shoulder Cannon (Plasma Caster) The Shoulder Cannon is a mounted and lightweight weapon capable of firing multiple long-range energy burst of charged plasma. It is controlled via the targeting system in the helmet, and tracks with the head movement of the firer. It can be used with the Laser Sight to increase targeting capacity, and is fired either by a mandible-controlled trigger in the helmet or by the forearm-mounted control . Older warriors often discard this weapon. For those who choose to use it, it can fire 30 blasts before having to recharge. This laser cuts through kevlar and similar types of armor with ease; targets wearing such armor receive no protection. The shoulder cannon costs five Equipment background points for players. Smart Disc One of the most advanced pieces of equipment carried by the Predators, the smart disc is internally powered and can be held in the hand, or thrown at an opponent. This device is capable of cutting through most substances with its devastating razor edges, and is powerful enough to cut through multiple targets with one throw. Computer-controlled gyros guarantee that the disc returns to its wielder, but if it becomes embedded in a solid material it can be returned by the push of a control- button.
The disc costs two Equipment background points for players. Spear Guns The speargun is similar to a sniper rifle and can be fired from great distances, instantly killing victims. It can also attach their flesh, like a nail-gun, to a wall or solid area. There seem to be more then one model of the Spear Gun. The original design was seemingly built-in as part of the armor or gauntlet - similar to the Gauntlet Plasma Bolt while the newer version is a separate hand-held pistol, possibly even ranged with visual scopes. It is the perfect silent ranged weapon, with some types of the weapon capable of firing multiple projectiles at opponents. This weapon costs Two Equipment point for players. Wrist Blades The Wrist Blade is the weapon of choice for most Predators. Twin blades (or occasionally triple blades) with jagged double edges and sharp enough to tear through bone, are effective against large and small opponents. Using the Wrist Blades show Predator pride, because they prefer melee combat fights - face to face. The blades range from anywhere between 12 and 18 inches long and are retractable from a wrist gauntlet on the arm. They are forged from an unknown alloy, which is almost unbreakable, but not totally immune to acidic Xenomorph blood. This gauntlet is grooved to allow the thwei of the Kainde Amedha to flow away from the hand. The gauntlet costs one Equipment background point for players. Armour Offers protection where the Predator needs it the most. Light and maneuverable, but is still vulnerable to heavy strikes. The ceramic plating is composed of a totally foreign compound (like other Predator materials) and some are capable of resisting acidic Xenomorph blood. Ceremonial Armor is usually reserved for the upper classes and the elders, only found on the leader of the team. This interchanging plate armour is somewhat clunky, more for show than heavy-duty defense. Body Mesh / Padding This is a basic 'wire' mesh, worn under a warrior's armour. Apart from providing electricgenerated warmth, it is actually a component of the camoflauge device's circuitry, which allows cloaking of un-armored body parts. Although, as the mesh is seen being worn by most Predators even when cloaking isn't necessary, it seems they were designed as 'jumpsuits' meant for casual wear in their crafts - the closest they get to flight suits. Equipment Background Costs 1 Camouflage Suit The camouflage is the ultimate in stealth technology. By bending light waves around the wearer, the suit makes them practically invisible. However, it doesn't grant true invisibility. An alert opponent would be able to notice the heatwave-like shimmer, especially noticeable when the wearer is moving. The suit does not function well (if at all) immersed in water, and may be ineffective in environments saturated with material surrounding the wearer such as fog, rain, or dust. The cloak affects only mounted weapons. This includes concealed weapons like retracted wrist blades, collapsed spears or other weapons kept hidden by backpacks and so forth. Once extended or revealed, the weapon is visible. Add +5 to any stealth type roll of any wearer of an active shift suit. This only affects vision, in no way dampening sound or reducing the smell of the predator. Creatures whose "sight" is not based on reflected light will not suffer this penalty (i.e. the Kainde Amedha have no eyes). The suit is notoriously unstable in water, and getting one wet will
shut it down. The 'awu'asa' costs four Equipment background points for players. Mask / Bio Helmet While on safari, the Predators wear distinctive headgear, which serves multiple functions. The basic Mask worn by lower class warriors offers protection during combat, and houses a respirator, which provides (or supplements) a breathable atmosphere. It is also capable of being used underwater similar to scuba gear. The higher-class Bio Helmet performs the functions of the basic Mask, but also contains other devices. It can filter through five visual settings: Infrared, Ultraviolet, Thermal Imaging, Low-Light Amplification and Air Density Pressure (movement). The visual setting may also be modified for X-rays and Microwaves, with a built-in Magnetometer and a Geiger counter. Housed within the helmet is a targeting and tracking system for any shoulder-mounted weaponry, with an extensive array of surveillance equipment - including a Waveform Analyzer, which can imitate previous words, spoken to it in an effort to communicate with alien life The helmet costs two Equipment background point for players, and 5 for the advanced version. Medici Though not a weapon, the medikit is an indispensable Predator hunting item. It contains enough supplies to staunch blood-flow from bullet wounds, or even cauterize a lost limbs. While short on painkillers, the kit is highly effective. The medikit includes surgical blades, a crystallized-medicine burner, medicine dispensers, an emergency breather and surgical hypodermics. The med kit costs one Equipment background point for players.