After finishing the game i would say the most useful skills are in unlock order: 1) sneak attack + bullet time zoom + crit attack 2) the whole right branch for more loot / reduced ammo cost (near the end i could sell stacks of fuel and so on for 200 caps each stack regulary and swim in money) 3) double/triple arrow shot (with that you can oneshot even heavy bandits on range instead of skilling the sneak attack for heavies and its also useful against some robot fights where you only need to hit one time instead of 3 times at specific places for example shocking / rope trapping a bot and shoot 3 arrows in his belly before he can stood up) 4) faster healing + increased heal bag size (main source of healing and allows more fails especially later on where they throw you in arena like situations without real hiding options)
After that the other skills are more or less equal useless if you play smart.
it all varies on your playing style on what you should pick on the early stage of the game. here are the seven skills I level first
1. Silent Strike 2. Lure Call 3. Concentration 4. Critical Hit 5. Precision 6. Gatherer 7. Healer
Horizon Zero Dawn XP Leveling Guide Welcome to our Horizon Zero Dawn XP Leveling Guide, below we have listed a couple of useful methods for farming XP For Leveling In Horizon Zero Dawn.
Along with the skills you should invest into early on to help you earn more XP in the game.
Horizon Zero Dawn Leveling #1 Complete Tutorial Quests
When you obtain a NEW item, you’ll also unlock a new Tutorial Quest within your Journal. Aside from teaching you how you should use this weapon, they will also reward players with a good amount Leveling XP once completed.
You will need to ACTIVATE the XP Quest using your Journal. Each item has its own Quest and only one can be completed at a time. Sling Ropecaster Hunter Bow Tripcaster
War Bow
Sharpshot Rattler Blast Sling Early on this is one the Best Horizon Zero Dawn Leveling methods in the game.
You Can View The Full List of Weapons Here: BEST WEAPONS
#2
Using Fast Travel Packs
One of the most important items in this Horizon Zero Dawn Leveling Guide is the Golden Fast Travel Pack. Once your reach Meridian you can purchase this item and it will speed up travel times and in turn your XP Leveling.
Next to the Special Vendor who sells “Vessels” you’ll find a merchant a couple of Resources and Weapons. If you browse to the Resource Tab, you’ll find a Golden Fast Travel Pack.
#3
Complete Quests
The main way you will be getting XP In Horizon Zero Dawn is through the Main story line Quests. This will also include Side Quests which often times reward you with more than XP for leveling, you can earn item resources and even weapons and outfits.
#4 Corrupted Zones & Bandit Camps
As you explore the open world of Horizon, you’ll come across two different types of zones. Corrupted Zones Bandit Camps These Zones will appear on your Mini Map, followed by the recommended level your character should be before entering them. These Locations can provide tons of extra Leveling XP In Horizon Zero Dawn. If you manage to Clear the entire ZONE you will receive a Bonus amount of XP.
#5
Skillful Kills
When You kill Bandits and Machines you will earn XP, but did you know that you can earn even more Leveling XP In Horizon Zero Dawn from killing enemies with style? You can earn bonus XP when taking down enemies with Headshots, removing their Armor, Freezing them to death and more.
Skills Early On You Should Invest Into to Earn More XP In Horizon Zero Dawn. Silent Strike & Critical Strike – Help you help you get instant kills on enemy robots. Strike From Above, Strike From Below & Leader Strike – Allow for more opportunities for Stealth based kills. Precision & Precision + – Make it much easier when aiming for components on machines to knock off.
You Can View The Rest of The Skill Trees Here:
Horizon Zero Dawn Best Skills Welcome to our Horizon Zero Dawn Skills Tree Guide, below we have a list of all the available Best Skills In Horizon Zero Dawn. We have also included the cost to unlock each ability/skill within the tree.
Best Skills In Horizon Zero Dawn As you start the game you will be tasked with choosing what skills you want to unlock. Almost all available skills are useful, however, there are some that are clearly better than others. Silent Strike, for instance, is extremely invaluable providing you with a one shot Instant Kill Ability.
Best of Brave Skill Tree
Concentration
Precision & Precision+
Critical Hit Knock Down
Best of Forager Skill Tree
Lure Call
Healer Gatherer
Best of Prowler Skill Tree
Silent Strike
Low Profile Dodge Prowess
You Can View More Information About Horizon Zero Dawn Best Skills below.
Horizon Zero Dawn Skills Horizon Zero Dawn Skills: Prowler Skill Tree Horizon Zero Dawn Prowler Skill Tree focus more on Stealth and Combat Mobility improvements. COST: 0x Silent Strike: Perform a silent takedown on small machines and humans, or deal high damage to medium enemies
COST: 1x Hunter Reflexes: Time slows while aiming during a jump
COST: 1x Silent Drop: Land jump is completely
COST: 2x Strike From Above: Silently drop and take down small enemies, or deal high damage to medium enemies
COST: 2x Balanced Aim: Use ranged weapons when balancing on ropes
COST: 2x Low Profile: Redu crouching
COST: 3x Strike From Below: Perform silent takedown when hanging below humans
COST: 3x Strong Strike: Increase strike attack damage by 15%
COST: 3x Dodge Prowess: A dodge roll ability
COST: 3x Leader Strike: Perform silent takedown on heavy and elite human enemies
COST: 3x Strong Strike +: Increase strike attack damage by 30%
COST: 3x Quiet Sprint: Spri
Horizon Zero Dawn Skills: Brave Skill Tree Horizon Zero Dawn Brave Skills Tree uses more direct combat damage improvements for your character. You can increase your Damage, Accuracy and other Weapon improvements using these Skills. COST: 0x Concentration: Slow down time while aiming
COST: 1x Critical Hit: Perform a high damage attack on downed enemies
COST: 1x Precision: Light spear attacks hav knock off parts
COST: 2x Heavy Lifter: Move faster when wielding heavy weapons
COST: 2x Critical Hit +: Critical hits do more damage
COST: 2x Precision +: Same as above, with
COST: 3x Concentration +: Increases max amount of concentration
COST: 3x Double Shot: Add another arrow to each shot
COST: 3x Knock Down: Heavy spear attack machines faster
COST: 3x Fast Reload: Faster reload when using concentration
COST: 3x Triple Shot: Add another arrow to each shot
COST: 3x Fighting Back: Heavy spear attac when your HP is low
Horizon Zero Dawn Skills: Forager Skill Tree The Horizon Zero Dawn Forager Skill Tree is a based and are mostly ives. These range from Health improvements and other abilities that help you locate more resources in the game. COST: 1x Lure Call: Bait enemies to your position
COST: 1x Healer: Increased healing speed
COST: 1x Gatherer: Gain more res
foraging COST: 2x Combat Override: Increases override duration by 50%
COST: 2x Herbalist: Doubles the capacity of the medicine pouch
COST: 2x Scavenger: Get more res machines
COST: 3x Combat Override +: Infinite override duration
COST: 3x Disarm Traps: Traps and tripwires can be disarmed and reused
COST: 3x Ammo Crafter: Get mor crafting
COST: 3x Call Mount +: Calls a new overridden mount when you don’t have one
COST: 3x Tinker: Weapon coils and outfit weaves can be removed and reused
COST: 3x Scavenger +: Get even m looting machines
Horizon Zero Dawn Crafting Resources | Item Ingredients
Welcome to our Horizon Zero Dawn Crafting Resources Guide, we have listed all the Locations and Sources you can obtain Item Ingredients In Horizon Zero Dawn. These items are used for making most notably weapon Ammunition for your bow and other weapons.
Horizon Zero Dawn Crafting Resources Below is a Complete Horizon Zero Dawn Item Crafting Resources List, view how to collect and Farm Resources Ingredients in Horizon Zero Dawn.
Horizon Zero Dawn Crafting Resource Items These Horizon Zero Dawn Crafting Resources Items are used for Crafting Ammunition, Crafting Items, Trading with Merchants, Selling for Metal Shards. These Crafting Items will be your primary Ingredients used in game.
RESOURCE NAME
RARITY
ITEM LOCATIONS/SOURCE
Metal Vessel
Common
Scrapper, Lancehorn, Broadhead, Trampler, Shell-Walker Stalker, Deathbringer, Merchants
Wire
Common
All Machines, Merchants
Fatty Meat
Common
Animals
Rich Meat
Common
Animals
Bony Meat
Common
Animals
Crystal Braiding
–
Thunderjaws, Stormbirds, Rockbreakers, Behemoths, Deathbringers
Snapmaw Heart
–
Snapmaw Machines
Watcher Heart
–
Watcher Machines
Scrapper Heart
–
Scraper Machines
Sawtooth Heart
–
Sawtooth Machines
Trampler Heart
–
Trampler Machines
Lancehorn Heart
–
Lancehorn Machines
Stormbird Heart
–
Stormbird Machines
Ravager Heart
–
Raveger Machines
Behemoth Heart
–
Behemoth Machines
Horizon Zero Dawn Ammunition Crafting Ingredients These Horizon Zero Dawn Crafting Resources items are used mainly as ingredients for Crafting Ammunition for your weapons. RESOURCE RARIT NAME Y
DETAILS
ITEM LOCATIONS/SOURCE
RidgeWood
Comm on
Natural resource found commonly near WATER.
Nature Merchants
Wood Bundle
Comm on
Wood Bundle consist of a pack of 200 Ridge-Wood.
Merchants
Blaze
Comm on
Crafting ingredient used for Fire ammunition types.
Strider, Grazer, Broadhead, Sawtooth, Charger, Fi Snapmaw, Rockbreaker, Stormbird, Thunderjaw, M
Metalburn
Comm on
Crafting ingredient for Corruption ammunition types.
Corrupted Machines, Corruptor, Deathbringer, Me
Echo Shell
Comm on
Crafting ingredient for Tear ammunition types.
Longleg, Stormbird, Thunderjaw, Rockbreaker, Be Merchants
Sparker
Comm on
Crafting ingredient for Shock ammunition types.
All Machines, Merchants
Chillwater
Comm on
Crafting ingredient for Freeze ammunition types.
Lancehorn, Glinthawk, Sawtooth, Ravager, Freeze Snapmaw, Behemoth, Stormbird, Thunderjaw, Me
You Can View The Full List of Weapons Here: BEST WEAPONS
Valuable Resources These are other Valuable Horizon Zero Dawn Resources at the moment the only known function is to simply sell these to merchants who offer a good value of Metal Shards in return. Players will need to harvest these Horizon Zero Dawn Resources from Machines after you have defeated them.
RESOURCE NAME
RARITY
ITEM LOCATIONS/SOURCE
Ancient Ring
Common
Ancient Ruins
Ancient Toothpick
Common
Ancient Ruins
Watcher Lens
Uncommo n
Watcher
Scrapper Lens
Uncommo n
Scrapper, Lancehorn, Broadhead, Trampler, Shell-Walker, Stalker, Deathbringer, Merchants
Sawtooth Heart
Rare
Sawtooth
Desert Glass
Uncommo n
Humans
Reflective Ancient Charm
Rare
Humans
Potion Ingredients These Horizon Zero Dawn Crafting Ingredients are used for making Resistance Potions. These items can be found in the wild and can be harvested and crafted or sold to merchants for Metal Shards.
RESOURCE NAME
RARITY
ITEM LOCATIONS/SOURCES
Fire Kiln Root
Common
Nature
Corruption Glaze Root
Common
Nature, Merchants
Transportation Items This Resource Item allows Aloy to Fast Travel to a specific Campfire or settlement in the game.
RESOURCE
RARIT Y
DETAILS
ITEM LOCATIONS/SOURC E
Fast Travel Pack
Comm on
This item provides Fast Travel to a single discovered Campfire or Settlement throughout the world.
Humans, Merchants
Want To Know The Strongest Skill To Unlock Early On?
Horizon Zero Dawn how to get the best weapons and outfit
They’re all good weapons, Brent, but there’s one outfit that steals the show. by Jeffrey Parkin Feb 27, 2017, 11:01am EST
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Before we even begin, let’s clarify something. There is no single “best weapon” in Horizon Zero Dawn. Each weapon has its uses and its strengths, but there is no single weapon that we’d call “the best.” There are better versions of each weapon, though, and
a few unique weapons. We’ll focus on those in the best weapons section. The best outfit is a much different situation. There are a lot of useful outfits that you’ll pick up, each with their own useful situations — ice hunter armor is good to wear while fighting glinthawks, for example — but there is one outfit that stands apart from the rest. You’ll have to do some work to get it, but it is very, very worth the trouble. THE BEST WEAPONS
You can buy the best version of each weapon from any of the midto late-game merchants (usually the ones near or in Meridian). Just look for the shadow version of the weapon you want. They’re expensive and usually require a pretty rare machine part or two to pick up, but the extra power and modification slots make them a must-have. Beyond those, there are four weapons that you receive as rewards for side quests. You can’t just walk to the store to pick these up — the only way to get them is to complete their associated quests.
You pick up the lodge versions of some weapons from Aidaba inside the hunter’s lodge.
Complete all 15 hunting grounds trials with a perfect score (a blazing sun) and turn them in at the hunter’s lodge in Meridian to pick up the lodge versions of the blast sling, ropecaster and war bow. Like we said in our quests guide, though, don’t expect these to be superweapons — they are only marginally better than the shadow versions you already have access to.
The “Hunter’s Blind” side quest will get you the tearblaster weapon — you’ll pick up this level 12 quest while following the hunter’s lodge storyline. The tearblaster is a one-of-a-kind weapon that delivers no damage, but will blow armor and components off of machines. Think of it like a vortex cannon. This is a great weapon for those machines that have armor plating over their weak points or have special attacks tied to removable components. MAKING ANY WEAPON BETTER
Damage added by modifications is shown in green.
Never forget about modification slots. As you progress in the game and get more and more powerful modifications, you can drastically alter the damage any weapon can deal. As your weapons inventory expands and you find yourself needing to deal specific types of elemental damage, you can buy multiple versions of the same weapon and specialize the modifications. For example, you can buy two hunter bows and load one up with three very rare flame damage-increasing modifications and the other with three very rare tear damage mods, giving yourself two specialized and very powerful versions of the same weapon. THE BEST OUTFIT: THE SHIELD-WEAVER
There may not be a best weapon in Horizon Zero Dawn, but there is, without a doubt, a best outfit. Meet the shield-weaver. The shield-weaver outfit is an ancient technology that gives Aloy a force field. The shield will take a ton of abuse — completely blocking all kinds of damage — before it has to recharge (and it recharges pretty quickly). This armor is amazing. It carried us through the end of the game without even needing our medicine pouch once — not because we’re that good, but because it absorbed that much damage. Here’s how to get the shield-weaver armor.
THE ANCIENT ARMORY
Location of the “Ancient Armory” side quest.
You’ll find the side quest (and the armor itself) inside a bunker just east of the Mother’s Rise settlement. It’s in an underground cave near a strider site. Inside, you’ll find a locked door that you need to get past, but the lock is missing parts. Once you get through the locked door, you’ll need to unlock the clamps holding the armor in place — and the controls for the clamps are, of course, missing parts as well. The part you need is probably new to you. Power cells are not an item you can scavenge or remove from machines (even though behemoths have a component named power cells — these are different power cells). You’ll need to find a total of five — two for the door and three for the clamps — to get at the shield-weaver armor. No matter when you pick up this quest — either by finding your first power cell or by stumbling into the bunker — you won’t be
able to actually finish it until the very end of the main storyline quests — after you finish “The Mountain that Fell.” HOW TO FIND THE FIVE POWER CELLS
Power cells don’t show up on your map, and Horizon Zero Dawn is pretty tight-lipped about telling you where they are. The only hint (if you can call it that) is that the armor is in a bunker, and there are five other bunkers in the world. If you were lucky or very thorough in your first playthrough of the bunker locations, you may have already found some of the power cells — we found one of them without even noticing we’d picked it up. If you missed any, you can just revisit the bunkers and pick them up. Power cells will be marked with a green resource icon.
Smashing the stalactites to get at the power cell inside.
Ruins to the east of Mother’s Watch. Inside the bunker that Aloy fell into as a child, you’ll find a power cell near the exit behind a wall of stalactites and stalagmites that you can destroy with your spear.
Location of the power cell inside All-Mother Mountain
All-Mother Mountain. There’s a power cell in one of the Nora rooms inside All-Mother Mountain — not inside the facility behind to the closed door. Go down the hall to the right of the door and take the first left. Look for an air duct to crawl through. It’s a little hard to find, so consult the map above. The Grave-Hoard power cell is
pretty hard to miss.
If you pick up the power cell
before finding the bunker, you’ll unlock the quest here.
Grave-Hoard. This is the power cell you’re most likely to find accidentally (it’s the one we found). The path you take through the Grave Hoard during the main storyline quest of the same name will take you right past it. It’s right after you unlock the door with the three sets of locks. (This is what added the quest for us, too.)
The route to the top of the Faro building.
The power cell is at the very, very top.
Maker’s End. At the top of the Faro building, look to the east of the table where you watched Ted and Elisabet’s conversations. There’s a way to climb up to the very, very top of the building where you can find a power cell waiting for you. The room with the power cell is
along your exit route from the GAIA Prime ruins.
The final power cell.
GAIA Prime. After you finish exploring the GAIA Prime ruins and you’re returning to Sylens’ workshop, there’s a power cell in a room that tunnels into the mountain. When you get all the power cells you need, all that’s left is to install them and enter the combinations to unlock the shieldweaver armor.
Horizon Zero Dawn Best Weapons Welcome to our Horizon Zero Dawn Best Weapons List Guide, below we have every weapon type along with its damage stats and elemental attributes. Shotguns, Bows, Traps, Slings and even Melee Weapons are included in this list.
NAME
How To Get The Best Weapons In Horizon Zero Dawn Horizon Zero Dawn Best Weapons are color-coded and they will appear Purple. These items can be purchased from the “Hunting Goods Merchant” once you reach meridian. The price for these items will be the same across all the merchants in the game. COST
DESCRIPTION
hadow Sling
500 Metal Shards 1x Snapmaw Heart
Fire Ropes that Tie Down Enemies Base Rating of 150 Tear Damage
hadow Ropecaster
650 Metal Shards 1x Crystal Braiding
Launches Freeze, Fire and Shock Bombs
hadow Hunter Bow
650 Metal Shards 1x Watcher Heart
Shoots Hunter, Fire and Hard Point Arrows
hadow Tripcaster
750 Metal Shards 1x Scrapper Heart
Uses Shock, Fire and Explosive Traps
hadow War Bow
800 Metal Shards 1x Trampler Heart
Shoots Freeze, Shock and Corruption Arrows
hadow Sharpshot
800 Metal Shards 1x Sawtooth Heart
Shoots Tearblast, Hardpoint and Harvest Arrows
hadow Rattler
950 Metal Shards 1x Board Skin 1x Rabbit Skin 1x Fox Skin
Shoots Shock, Freeze and Standard Rounds
hadow Blast Sling
1400 Metal Shards 1x Lancehorn Heart
Launches Proximity and Explosive Bombs
Machine Hearts – These Items are a random drops, so if you need to obtain them you should start farming, for example, Lancehorn machines for the Lancehorn Heart.
Crystal Braiding – These Resource items are dropped by Thunderjaws, Stormbirds, Rockbreakers, Behemoths, and Deathbringers machines.
You Can View The Full List of Horizon Zero Dawn Weapons Resource Ingredients Here: CRAFTING RESOURCES LIST
We Also Have A List of Outfits To Go With Your Weapons BEST OUTFITS
Horizon Zero Dawn Weapons Below is a Complete Horizon Zero Dawn Weapons List, here you can view the Best Weapons in Horizon Zero Dawn. Melee, Bows and even Shotgun, we also have included stats on the related item since some of which will do elemental damage. There are 3 different Types of Horizon Zero Dawn Weapon Rarities. Uncommon Rare
Very Rare
NAME
Horizon Zero Dawn Weapons Bow These Ranged Horizon Zero Dawn Bow Weapons, these can range from Shortbows, Rifles, and Longbows. All of these Ranged Weapons will require some time of ammunition and are for the most part regarded as the Best Weapons In Horizon Zero Dawn. AMMO DESCRIPTION
RARITY
METAL SHARDS
ATTACK CORRUPTION
TEAR
SHOCK FREEZE BURN
–Low Damage –Elemental Damage
50
5
–
25
–
–
Uncommon 100
harpshot Bow
–Slow Firing Speed –Accurate Attack Range
20
60
30
–
–
–
Uncommon 105
arja Sharpshot Bow
–Slow Firing Speed –Accurate Attack Range
20
60
30/100
–
–
–
Rare
50
arja Hunter’s Bow
–Low Damage –Fast Reload –Fire Arrows
80
15 (Normal) 12 (Fire Arrows)
25 (Normal) –
–
25
Rare
50
War Bow
NAME
Rattler
Horizon Zero Dawn Shotgun Weapon These Horizon Zero Dawn Weapon Items are most effective close range since they lack long range accuracy. They also have a mush wider spray/ hitbox make it much easier to land when in close to mid range combat. Ropecaster also fits in this category even though it is more of a item instead of damage. AMMO IN-GAME DESCRIPTION
RARITY
ATTACK
METAL SHARDS
CORRUPTION TEAR SHOCK FREEZE BURN –Low Accuracy
–Used to tie down machines and immobilize opecaste –Larger Targets Need More Rope –Attacking a tied down machine reduces immobilizing time.
100
10
5
–
–
–
Uncommon 130
50
0
150
–
–
–
Uncommon 75
Horizon Zero Dawn Weapon Sling These Horizon Zero Dawn Weapons have slow firing rates however, they more than makeup for it with their various trigger mechanisms and high amounts of AOE damage (Area of Effect). Simply put these are the grenade launchers for this game, it’s also worth noting they are modifiable.
NAME
AMMO
RARITY
METAL SHARDS
ATTACK CORRUPTION
TEAR
40
20
–
–
50
–
Uncommon
70
Carja Sling
40
20
–
50
50
–
Rare
150
Blast Sling
40
100
–
–
–
–
Uncommon
200
40
20/20/10
–
50
50
50
Very Rare
650
ling
hadow Sling
NAME
SHOCK
FREEZE
BURN
Trap Weapons In Horizon Zero Dawn When you begin you will receive the default Horizon Zero Dawn Weapon used for traps called “Tripcaster”. You can use this item to place traps, it will also allow you to set wires across a certain area to trap enemies. You can also use this item for detonating traps connected by two anchor points. Super effective when used in small spaces or on patrolling enemies. AMMO ATTACK
RARITY CORRUPTION
Tripcaster
40
Carja Trip Caster
30
TEAR
SHOCK
FREEZE 160
250
–
160
–
METAL SHARDS
BURN
–
Uncommon
90
Rare
180
Horizon Zero Dawn Weapons Melee These items are the Best Weapons for close range combat, they range from Spears, knives, and even swords are all considered Melee Horizon Zero Dawn Weapons. Melee Items will often do a lot of damage and can even perform takedowns, but they will also put you at risk since you will be near the enemy.
NAME
DESCRIPTION
Lance
Can perform stealth takedowns if you have the proper sk
ATTACK
MISCELLANEOUS STATS
Horizon Zero Dawn Best Modifications Welcome to our Horizon Zero Dawn Best Modification List, below we will list how mods work in Horizon Zero Dawn and what type of stats they buff for your items.
What Are Horizon Zero Dawn Weapon Modifications? Each weapon has a specific amount of Slots for Modifications, also known as “mods” for short. These Horizon Zero Dawn Modifications will boost the stats of your weapons and can add elemental type attribute damage. Depending on the rarity of the weapon will determine how many Modification Slot will be available. Uncommon = 1 Slot Rare = 2 Slots Very Rare = 3 Slots Also, keep note that mods will appear as these 3 different types of rarities with Very Rare being the Best Modifications In Horizon Zero Dawn.
You Can View Our List of All Modifiable Weapons Here: MODIFIABLE WEAPONS
Horizon Zero Dawn Mods How To Use Modifications In Horizon Zero Dawn
Players should note that you can also mod your outfits as well using the Crafting menu. IMPORTANT NOTE: Once you have installed a Mod on a Weapon or Outfit it CANNOT be removed. Until you Purchase the High-Level Tinker Ability to remove Mods later in the Game. 1. Select the Crafting Menu 2. Go To either Modify Weapons or Modify Outfits 3. Once you have chosen an item, you should see GRAY circles. 4. Press X on one of the Circles and then select the Modification you want to Equip.
Horizon Zero Dawn Best Modifications Mods not only boost standard damage but they can also boost you elemental damage attributes such as Shock, Freeze, Tear, and Fire.
Standard Damage Boost At the moment it appears that the Best Modifications In Horizon Zero Dawn are the Standard DamageBoost ones.
FIRE MODS These early game are the most effective since most enemy machines are naturally weak against FIRE/BURN damage.
TEAR MODS Many machines WEAK POINTS are vulnerable to tear damage and will take a lot more damage from these damage boosts.
You Can Learn More About Every Machines Weak Spot/Weakness Here: MACHINES WEAKNESSES
H
Horizon Zero Dawn Machines Guide This is a Horizon Zero Dawn Machines Guide, you can use tips and information found within this walkthrough to help you take down enemy machines in Horizon Zero Dawn and earn spare parts.
To start this off right there is a video from the folks at GamesRadar visually showing you how to take down Horizon Zero Dawn Machines.
Horizon Zero Dawn Robot Machines List of All Machines In Horizon Zero Dawn Enemies, along with a small explanation about their abilities and the Best way to Destroy them. You Can quickly Navigate using These Shortcuts:
Grazer Stormbird Ravager
Freeze Bellowback
Fire Bellowback
Rockbreaker
Broadhead
Tallneck
Behemoth
Thunderjaw
Corrupted Machines
Deathbringer
Strider Watcher
Red Eye Watcher
Snapmaw
Longleg
Glinthawk
Corrupter
Charger
Trampler
Shell-Walker
Stalker Lancehorn
Sawtooth
Scrapper
View Our List of Weapons Types Here: BEST WEAPONS
View Our List of Resource Ingredients Here: CRAFTING RESOURCES LIST
Grazer
Although they will usually flee when attacked by prowling hunters, grazers may retaliate and face their foes once they pinpoint them, ramming and using their antlers while on the offense. How To Destroy Grazers: The Best Way to kill grazers is to lure them with a whistle in the tall grass, once close enough you can strike them with one good strike taking them down. They also have blaze canisters located on their back similar to striders, you can also disable their ramming ability by shot the antlers located on their head.
Stormbird
The Stormbird is a highly mobile flying creature that can rain electric attacks down from above. While hovering in mid-air, the Stormbird can shoot a Shock Blast of condensed lightning. The machine is still deadly while perched on the ground. It can use its peak for a powerful Beak Smash and can leap at Aloy with its claws. It can also utilize it’s long tail in a sweeping Tail Lash attack while grounded. Special Ability: Thunder Crash – While airborne, the Stormbird charges up electrical energy in a shield around its body. Once fully charged, the machine performs a dive bomb to the ground, releasing its charge and causing massive damage near it’s vicinity.
How To Take Down A Strombird: Using Tear Blast Arrows will remove some of its armor making it easier to target its Frost cannon on its chest. It also has Two Weak Spot Canisters on each side of its neck you can target to deal large amounts of damage. Shock Bombs can stun the Stormbird giving you destroy the Orange Canister on its wings to make sure it can fly back into the air.
Ravager
These Creatures have super fast close range attacks and its best to keep your distance. They also have a cannon mounted on their sides to attack you from afar, you are able to shot off the cannon you can pick it up and use it yourself. How To Kill A Ravager: The Ravager has a couple of weaknesses. WEAK AGAINST FIRE when damaging their body. WEAK AGAINST ICE when damaging the freeze canisters on the stomach. WEAK AGAINST SHOCK when damaging the power cylinder on his back.
Freeze Bellowback
These Horizon Zero Dawn Robots are known as Freeze bellowbacks. They will use frost damage attacks instead fire like their fire counterparts. Frost will increase the damage you take from other sources, this is one of the main reasons this monster is difficult to deal with when facing multiple enemies. How To Kill A Freeze Bellowback: Using FIRE ATTACKS to deal more damage and be sure to attack the large container on it back whenever possible. It also has Glands on each side of its head, destroying these will reduce it overall damage when fighting it.
Fire Bellowback
These Robots known as fire bellowbacks are very dangerous and can do a large amount of damage. They are best known for shooting fire out that stretches a long distance. How To Kill A Fire Bellowback: Using ICE ATTACKS to freeze it will allow you to take out it cargo sack on it back that powers its flamethrower. It also has another weak spot located on its Belly/Stomach but is fairly difficult to reach.
Rockbreaker
The Horizon Zero Dawn Robot Machines Rockbreaker will travel underground and suddenly pop out to try and damage with its buzzsaws. How To Kill A Rockbreaker: Freeze Attacks are effective at slowing it down, allowing to deal damage to its Diggin Arms. It also has a Weak Spot located on its Belly/Stomach but is slightly difficult to reach.
Behemoth
These Horizon Zero Dawn Robot Machines Behemoths tend to move in pairs and will require you to be dodge quite a bit when fighting them.
How To Take Down Behemoths: Using Tear Blast Arrows will remove their armor and allow you to attack the Weak Spots. This Weak Spot is a Yellow Cylinder located on there Stomach/Underbelly.
Thunderjaw
The Horizon Zero Dawn Machines Known as thunderjaws is armed with a variety of weapons. It can fire different types of energy emissions from its head, like an array of red laser beams or canons that shoot blue blasts of unknown matter. On its back, just above the legs, are a pair of artillery canons called disc launchers that can be shot apart and used against the Thunderjaw by the hunters. In addition, the thunderjaw can stomp its foes or whip them with its tail. How To Defeat A ThunderJaw: Tear Blast Arrows are very effective against this Robot removing his armor. It will also help if you can shoot multiple arrows at once to increase your overall damage to the Thunder Jaw. Its Weak Spot is a Bright Yellow Heart, which will require you to remove some of its armor before you can effectively damage it. It also has Blaze Canisters on it back that you can target.
Corrupted Machines
Horizon Zero Dawn Robots Corrupted Machines are pretty much the exact same thing you have versed of the regular version, except these corrupted machine versions are stronger being able to deal and take more damage. They will also drain your health if you stay near them for too long. How To Destroy Horizon Zero Dawn Corrupted Machines: Every Corrupted Machine you came across will be WEAK AGAINST FIRE DAMAGE.
Deathbringer
These Horizon Zero Dawn Machines appear intimidating due to their size and name. However, once you have learned their weaknesses they are fairly easy to deal with. How To Destroy Deathbringer: The Horizon Zero Dawn Robot Deathbringer is WEAK AGAINST FIRE AND SHOCK DAMAGE. When damaged it will expose it Orange Weak Spots allowing to to get some good damage on it.
Strider
These are another enemy you will find early on, they can also be hacked using the override ability. How To Destroy Striders: The Best Way to Take Down Striders is to shot the Blaze Canister located on their back.
Watcher
The Horizon Zero Dawn Machines Watchers have the ability to observe and scan the environment in search for threats. This is a problem since they can alert other machines nearby, allowing you to be quickly out numbered. Despite their lack of weaponry, Watchers can attack humans by charging and tackling them. They also can shot laser beams from their eyes. How To Destroy Watchers: The best way to fight watchers is to SHOT the EYE since this is their weak spot.
Red Eye Watcher
The Horizon Zero Dawn Machines Red Eye Watchers have the ability to observe and scan the environment in search for threats. They are slightly stronger than their regular counterparts and are a bit more aggressive as well. How To Fight Red Eye Watchers: The best way to fight the Red Eye Version of watchers is to SHOT the EYE since this is also their weak spot.
Longleg
These Horizon Zero Dawn Machines Longlegs can stun you with an ability known as Sonic Blast, the other problem is they also have the ability to call for reinforcements. How To Destroy LongLegs: The Best way to deal the most damage to Longlegs is to attack there “Lung Sacks” located on their chest. They also have blue canisters located on their hips that will also deal increased damage. Armor piercing arrows are also super effective versus these machines.
Glinthawk
Glinthawks can lift the “corpses” of neutralized machines, most likely to dismantle them and reutilize their components. They also can shot down at you from the sky cause some extreme damage.
How To Destroy Glinthawks: These Horizon Zero Dawn Machines are VERY WEAK VERSUS FIRE DAMAGE, any fire weapon or ability you have will be effective against them. Aiming at their chest is also another weak point, they are also much easier to deal with the lower they are to the ground.
Corrupter
Walking on four long legs and displaying a long scorpion-like tail, their appearance is almost alien compared to other, more organic looking machines. They also spew grenades from the top of their body, along with its ability to throw rocks using its tail. How To Destroy Corrupters: Destroying the Metal Cylinder on top of their body will reduce the risk when approaching these, also there are VERY WEAK VERSUS FIRE DAMAGE.
Charger
Like the name suggests these creatures will charge an enemy using their horns to ram you. How To Destroy Chargers: Keeping your distance helps a lot while aiming for there Horns will help limit their ability to ram you.
Trampler
These Horizon Zero Dawn Robots Tramplers will travel in herds aside from that they are not that difficult to handle. How To Kill Tramplers: Be sure to shot their Horns to stop them from ramming you down and staggering you in the process. The Weak Spot for this beast is located on their belly and is quite easy to attack.
Shell-Walker
These Horizon Zero Dawn Machines can jump and attack with their claws, and protect themselves with a blue energy shield. Shell walkers carry crates on their backs and travel in packs to deliver their cargo. How To Take Down A Shell-Walker: Disabling their claws will reduce a large amount fo the risk, also it best to sneak up behind them since they are very slow to begin with.
Stalker
Stalkers are very punishing creature due to their ability to turn invisible and ambush you when you are least expecting it. What’s even worse is the tend to leave minds on the ground see keep your eye out for any red beams of light. How To Destroy Stalkers: Firing Blast Arrow is a great way to disable their invisibility. Aiming for their Yellow Sections will deal the most damage versus this creatures.
Broadhead
Can be hacked. Physically, Broadheads are reminiscent of cattle, especially the Longhorn breed, displaying a pair of long, straight and horizontal horns likely used as a defense mean and tools. How To Take Down A Broadhead: The Horizon Zero dawn Machines Broadheads have canisters located on their back which makes for an easy weak spot to attack. You can also use armor piercing arrows to break off its horns to prevent its charging ability.
Tallneck
Not many abilities are known aside the function they play in communications between machines. Tallnecks are able to temporarily, and involuntarily, stun machines once a human has gained access to their had dish and seized its data.
Snapmaw
The Horizon Zero Dawn Machines Snapmaw can cover a lot of distance on the ground, leaping or charging forward with it’s powerful jaws. In close combat, Snapmaws utilize a coolant liquid stored inside their cryo sacs. They can attack from a distance using a Freeze Burst, shooting super-cooled liquid that can freeze their opponents.
How To Kill Snapmaw: Using Blast Arrows to remove their armor will help a lot. They are also WEAK AGAINST FIRE DAMAGE, you can also increase your fire this damage by attacking they’re the glands underneath their head, leaving them frostbitten. The Snapmaw is apparently able to attack Aloy while she is swimming.
Lancehorn
These Horizon Zero Dawn Robots Lancehorn often roam in packs are more aggressive than their grazer counterparts. How To Take Down A Lancehorn: Since these lancehorn robots appear in packs it will best to lure them one by one into tall grass and hack or destroy them. Setting up Trap Mines is also a good strategy when dealing with many of them at once.
Sawtooth
The Sawtooth is covered in an Armor plating on the majority of its body, and is concentrated on its torso. How To Destroy Sawtooth: The Sawtooth has cannister like most Horizon Zero Dawn Machines, these, however, are located on his underbelly. Armor piercing arrows and traps work best versus the sawtooth machines.
Scrapper
They are attracted to destroyed machines similar to the Glinthawk. They also appear to roam in packs using pounce and laser attack abilities. How To Kill Scrapper: Using Hard Point Arrows and Shock Weapons are effective, along with attack their weak spot located on the back.
Horizon Zero Dawn Best Outfits Welcome to our Horizon Zero Dawn Best Outfits List Guide, below we have every type of Outfit Type available in game Light, Medium, and Heavy Armor. We have also listed some fo the Best Outfits in Horizon Zero Dawn and the location and cost to purchase them.
How To Get The Best Outfits In Horizon Zero Dawn Horizon Zero Dawn Best Outfits will appear Purple indicating its rarity. These items can be purchased from various merchants scattered around the game.
The price for these Outfits will cost both Metal Shards and various items depending on the item you are trying to purchase. You Can Purchase All 4 of these Best OutFits in Horizon Zero Dawn from the Merchant at Daytower, You will have to progress through the story to unlock this Merchant.
NAME
COST
DESCRIPTION
seram Arrow Breaker eavy
1100 Metal Shards 1x Crystal Braiding
seram Sparkworker eavy
800Metal Shards 2x Luminous Braiding
arja Blazon Heavy
780 Metal Shards 1x Charger Heart
arja Silks Heavy
770 Metal Shards 1x Longleg Heart
hield Weaver Outfit
Collect 5 Power Cells scattered throughout the game and bring Grants Temporary Invincibility from all damage it to the Ancient Armory (including fall damage).
Machine Hearts – These Items are a random drops, so if you need to obtain them you should start farming, for example, Lancehorn machines for the Lancehorn Heart. Crystal Braiding – These Resource Ingredients are dropped by Thunderjaws, Stormbirds, Rockbreakers, Behemoths, and Deathbringers machines.
You Can View The Full List of Horizon Zero Dawn Outfit Resource Ingredients Here: CRAFTING RESOURCES LIST
Horizon Zero Dawn Outfits Below is a Complete Horizon Zero Dawn Outfit List, Light, Medium and Heavy type. We have also included Locations you can purchase them as well as their stats which normally provide Resistince to Elemental Types of Damage. Similar to other items There are 3 different Types of Horizon Zero Dawn Outfit Rarities. Uncommon Rare
NAME
Very Rare
Horizon Zero Dawn Outfit Light DESCRIPTION
seram Sparkworker Light
–
ora Silent Hunter Light
10 Stealth
anuk Sickness Eater Light
30 Corruption
arja Blazon Light
–
ora Protector Light
10 Melee Defense
seram Arrow Breaker Light
–
ora Survivor Light
5 Shock 5 Frost 5 Burn 5 Corruption Defence
hadow Stalwart Light
–
anuk Ice Hunter Light
30 Freeze Defence
ora Brave Light
–
HOW TO OBTAIN – Trade with the Hunting Goods Merchant 50 Metal Shards 3x Blaze Trade with the Hunting Goods Merchant 60 Metal Shards 2x Fatty Meat – Trade with the Hunting Goods Merchant 65 Metal Shards 5x Sparker – Trade with the Hunting Goods Merchant 45 Metal Shards 5x Wire – Trade with the Hunting Goods Merchant 40 Metal Shards 1x Metalburn –
Horizon Zero Dawn Outfit Medium
NAME
DESCRIPTION
HOW TO OBTAIN Trade with the Hunting Goods Merchant 150 Metal Shards 1x Shell Walker Lens Trade with the Hunting Goods Merchant 150 Metal Shards 1x Scrapper Lens
anuk Ice Hunter Medium
30 Freeze Defence
anuk Sickness Eater Medium
30 Corruption defence
ora Survivor Medium
10 Shock 10 Freeze 10 Burn 10 Corruption Defence
Trade with the Hunting Goods Merchant 185 Metal Shards 1x Broadhead Lens
ora Protector Medium
20 Melee Defence
Trade with the Hunting Goods Merchant 190 Metal Shards 1x Grazer Lens
arja Blazon Medium
–
–
hadow Stalwart Medium
–
–
seram Sparksworker Medium
–
–
arja Silks Medium
–
–
seram Arrow Breaker Medium
–
–
ora Silent Hunter Medium
40 Stealth
Trade with the Hunting Goods Merchant 200 Metal Shards 2x Watcher Lens
Horizon Zero Dawn Outfit Heavy
NAME
DESCRIPTION
ora Protector Heavy
30 Melee Defence
seram Sparkworker Heavy
–
seram Arrow Breaker Heavy
–
anuk Sickness Eater Heavy
50 Corruption Defence
hadow Stalwart Heavy
–
anuk Ice Hunter Heavy
50 Freeze Defence
ora Silent Hunter Heavy
50 Stealth
arja Blazon Heavy
–
arja Silks Heavy
–
ora Survivor Heavy
15 Shock 15, Freeze 15, Burn 15 Corruption Defence
HOW TO OBTAIN Trade with the Hunting Goods Merchant 1000 Metal Shards 1x Shell-Walker Heart Trade with the Daytower Merchant 800 Metal Shards 2x Luminious Braiding Trade with the Daytower Merchant 1100 Metal Shards 1x Crystal Braiding Trade with the Hunting Goods Merchant 760 Metal Shards 1x Grazer Heart – Trade with the Hunting Goods Merchant 800 Metal Shards 1x Strider Heart 20x Metal Vessel Trade with the Hunting Goods Merchant 800 Metal Shards 1x Bellowback Heart Trade with the Daytower Merchant 780 Metal Shards 1x Charger Heart Trade with the Daytower Merchant 770 Metal Shards 1x Longleg Heart Trade with the Hunting Goods Merchant 900 Metal Shards 2x Watcher Heart 40x Blaze
Need A Strong Weapon To Go With That Outfit? BEST WEAPONS
Horizon Zero Dawn MENT
Horizon Zero Dawn Best Skills
Horizon Zero Dawn Best Modifications
Horizon Zero Dawn Best Outfits
Horizon Zero Dawn XP Leveling Guide
Horizon Zero Dawn Crafting Resources | Item Ingredients
Horizon: Zero Dawn Wiki Guide Interactive Maps World
Update 1.04 Tips and Tricks Things to Do First What Horizon Zero Dawn Doesn't Tell You Machines Walkthrough Main Quests A Gift From the Past Lessons of the Wild The Point of the Spear Mother's Heart The Proving The Womb of the Mountain A Seeker at the Gates The War-Chief's Trail Revenge of the Nora The City of the Sun Maker's End The Grave Hoard Into the Borderlands The Sun Shall Fall The Field of the Fallen To Curse The Darkness Deep Secrets of the Earth The Terror of the Sun The Heart of the Nora The Mountain That Fell The Looming Shadow The Face of Extinction Side Quests Ancient Armory In Her Mother's Footsteps
The Forgotten Insult to Injury Underequipped A Daughter's Vengeance Blood on Stone Sunstone Rock Fatal Inheritance Death from the Skies Honor the Fallen Redmaw A Moment's Peace Weapons of the Lodge Hunters Blind Sun and Shadow Heap of Trouble Robbing the Rich Traitor's Bounty Queen's Gambit Cause For Concern Errands Odd Grata Hunting for the Lodge Sanctuary Luck of the Hunt Collateral Shortage of Supplies To Old Acquaintance Demand and Supply Deadliest Game Hammer and Steel In Foreign Lands Sun's Judgment
A Curious Proposal Healer's Oath Collectibles Ancient Vessels Banuk Relics Datapoints Grazer Training Dummies Metal Flowers Power Cell Locations Stranded Items Vantages Activities Bandit Camps Cauldrons Cauldron SIGMA Cauldron RHO Cauldron XI Cauldron ZETA Corrupted Zones Hunting Grounds Tallnecks Crafting Ammo Crafting Potions Crafting Satchels and Pouches Trap Crafting Weapons Bows Hunter Bows Sharpshot Bows War Bows Rattler
Ropecasters Slings Tripcasters Tearblaster Weapon Modifications Outfits Carja Silks Banuk Ice Hunter Nora Survivor Oseram Sparkworker Nora Silent Hunter Banuk Sickness Eater Carja Blazon Nora Protector Oseram Arrow Breaker Armor Modifications Shield-Weaver Skills Cheats and Secrets Easter Eggs Achievements and Trophies Characters Pre-Order Bonuses Collector's Editions Wiki Tools
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Skills
EDIT PAGE
Last Edit: March 23, 2017 - 8 days 8 hours ago
This page contains information on all of the skills available in Horizon Zero Dawn. Skill points are gained by leveling up, or completing Main Quests.
Prowler: Tier 01 These are the skills available in the first line of the Prowler skill set. SILENT STRIKE
Skill Point Cost: 1 Prerequisite: N/A Press [R1] to perform silent takedown on humans and small machines, or deal high damage to medium-size enemies. STRIKE FROM ABOVE
Skill Point Cost: 2 Prerequisite: Silent Strike Press [R1] to drop into a silent takedown on humans and small machines, or deal high damage to medium-size enemies. STRIKE FROM BELOW
Skill Point Cost: 3 Prerequisite: Strike From Above Press [R1] when hanging below human enemies to perform a silent takedown." LEADER STRIKE
Skill Point Cost: 3 Prerequisite: Strike From Below Press [R1] to perform silent takedown on heavy / elite humans enemies. STRONG STRIKE
Skill Point Cost: 3 Prerequisite: Strike From Above 15% DMG+ to Strike attacks: Silent Strike, Strike From Above, Strike From Below, Leader Strike. STRONG STRIKE +
Skill Point Cost: 3 Prerequisite: Strong Strike 30% DMG+ to Strike attacks.
Prowler: Tier 02 These are the skills available in the second line of the Prowler skill set. HUNTER REFLEXES
Skill Point Cost: 1 Prerequisite: N/A Time slows while aiming during a jump or a slide BALANCED AIM
Skill Point Cost: 2 Prerequisite: Hunter Reflexes Use ranged weapons while balancing on ropes
Prowler: Tier 03 These are the skills in the third tier of the Prowler skill set. SILENT DROP
Skill Point Cost: 1 Prerequisite: N/A Landing from a fall or jump is completely silent and will not alert unaware enemies. LOW PROFILE
Skill Point Cost: 2 Prerequisite: Silent Drop Reduces visibility to enemies while crouching. DODGE PROWESS
Skill Point Cost: 3 Prerequisite: Low Profile Perform long Dodge Rolls by holding [O], short ones by pressing it. QUIET SPRINT
Skill Point Cost: 3 Prerequisite: Dodge Prowess Sprinting is quiet, reducing chance of detection.
Brave: Tier 01 These are the skills in the first column of the Brave skill set.
CONCENTRATION
Skill Point Cost: 1 Prerequisite: None While aiming with a weapon, push R3 to slow down time. HEAVY LIFTER
Skill Point Cost: 2 Prerequisite: Concentration Move faster while wielding a heavy weapon. CONCENTRATION +
Skill Point Cost: 3 Prerequisite: Heavy Lifter Increases the maximum duration of Concentration. DOUBLE SHOT
Skill Point Cost: 3 Prerequisite: Heavy Lifter Use R1 while aiming to notch an additional arrow on all bow weapons. FAST RELOAD
Skill Point Cost: 3 Prerequisite: Concentration + Faster reload while using Concentration. TRIPLE SHOT
Skill Point Cost: 3 Prerequisite: Double Shot Use R1 while aiming to notch up to 3 arrows at once on all bow weapons.
Brave: Tier 02 These are the skills in the second column of the Brave skill set. CRITICAL HIT
Skill Point Cost: 1 Prerequisite: None Press R1 for a high damage attack on downed enemies. CRITICAL HIT +
Skill Point Cost: 2 Prerequisite: Critical Hit Critical Hit deals additional damage.
Brave: Tier 03 These are the skills in the third column of the Brave skill set. PRECISION
Skill Point Cost: 1 Prerequisite: None Light spear attacks have an increased chance to knock off armor and components. PRECISION +
Skill Point Cost: 2 Prerequisite: Precision Light spear attacks have a greatly increased chance to knock off armor and components. KNOCK DOWN
Skill Point Cost: 3 Prerequisite: Precision + Heavy spear attacks will knock down machines faster. FIGHTING BACK
Skill Point Cost: 3 Prerequisite: Knock Down Heavy spear attacks deal increased damage when Aloy's health is low.
Forager: Tier 01 These are the skills in the first column of the Forager skill set. LURE CALL
Skill Point Cost: 1 Prerequisite: None Use ! from the tools menu to lure a single enemy to your position. The target will be the closest, most centered in Aloy's view. COMBAT OVERRIDE
Skill Point Cost: 2 Prerequisite: Lure Call, Main Story Progression Increases the time a machine will remain overridden by 50%. COMBAT OVERRIDE +
Skill Point Cost: 3 Prerequisite: Combat Override Increases the time a machine will remain overridden indefinitely.
CALL MOUNT +
Skill Point Cost: 3 Prerequisite: Combat Override + Calls a new overriden mount if no mount is available.
Forager: Tier 02 These are the skills in the second column of the Forager skill set. HEALER
Skill Point Cost: 1 Prerequisite: None Speeds up healing from the medicine pouch. HERBALIST
Skill Point Cost: 2 Prerequisite: Healer Doubles the capacity of the medicine pouch.
Forager: Tier 03 These are the skills in the third column of the Forager skill set. GATHERER
Skill Point Cost: 1 Prerequisite: None Collect additional natural resources when gathering. SCAVENGER
Skill Point Cost: 2 Prerequisite: Gatherer Chance for extra resources when looting downed machines. DISARM TRAPS
Skill Point Cost: 3 Prerequisite: Scavenger Traps and tripwires can now be disarmed and reused. AMMO CRAFTER
Skill Point Cost: 3 Prerequisite: Scavenger Craft additional ammo from the same amount of resources.
TINKER
Skill Point Cost: 3 Prerequisite: Disarm Traps Weapon Coils and Outfit Weaves can now be removed and reused. SCAVENGER +
Skill Point Cost: 3 Prerequisite: Ammo Crafter Increased chance for extra resources when looting downed machines.
Main Quests EDIT PAGE
Last Edit: March 27, 2017 - 4 days 10 hours ago
This page contains the walkthrough index for the main story quests in Horizon: Zero Dawn. This guide covers everything you need to know about the main story in Horizon: Zero Dawn, including the recommended level for every quest, rewards, and strategies on taking out tough foes or completing difficult tasks. See the individual pages for video, images, and details on everything. Keep in mind that some of these quests cover quite a bit of content, so these recommended levels are estimates needed to complete them. Quest
Recommended Level
Rewards
A Gift From the Past
-
-
Lessons of the Wild
-
-
The Point of the Spear
3-5
1500 XP 1 Skill point 1 Generous Reward Box
Mother's Heart
5
2000 XP 1 Skill point
The Proving
6
2500 XP
1 Skill point The Womb of the Mountain
7
3500 XP 1 Skill point PSI Overrides
A Seeker at the Gates
12
6000 XP 1 Skill point
The War-Chief's Trail
7
1750 XP
Revenge of the Nora
11
4000 XP 1 Skill Point
The City of the Sun
12
6000 XP 1 Skill Point
The Field of the Fallen
17
6330 XP
Maker's End
14
7000 XP 1 Skill Point
Into the Borderlands
15
5000 XP
The Grave Hoard
18
9000 XP 1 Skill Point
The Sun Shall Fall
20
6000 XP, 1 Skill Point
The Field of the Fallen
22
6330 XP
To Curse The Darkness
25
10,000 XP, 1 Skill Point
Deep Secrets of the Earth
27
10,500 XP, 1 Skill Point
The Terror of the Sun
29
11,000 XP, 1 Skill Point
The Heart of the Nora
31
12,500 XP, 1 Skill Point
The Mountain That Fell
32
14,000 XP, 1 Skill Point
The Looming Shadow
34
17,000 XP, 1 Skill Point
The Face of Extinction
34
18,000 XP, 1 Skill Point
Side Quests EDIT PAGE
Last Edit: March 22, 2017 - 8 days 23 hours ago
This page contains walkthrough information for the many side quests in Horizon: Zero Dawn and covers everything you need to know, including recommended level, rewards, locations and strategies. Side quests in Horizon: Zero Dawn are marked on your map with green exclamation points. Usually, this indicates a person in need of assistance, and requires multiple steps to complete. Some of these will only appear on your map only after a certain event has happened. For example, you won't see The Forgotten until after you have completed The Womb of the Mountain, and you won't see Ancient Armory until you've found a Power Cell. See Also: Activities Quest
Recommen ded Level
Location
Rewards
In Her Mother's Footstep s
3
South of Mother's Heart, near the first Strider site
1000 XP +1 Spear Damag e Boost (permanent)
The Forgotte n
7
Just north of Mother's Watch
1000 XP 1 Remarkable Reward Box
Insult to Injury
10
Mother's Rise
2330 XP 1 Remarkable Rewa rd Box
A Daughte r's Vengean ce
15
Mother's Rise
5000 XP
A Moment' s Peace
12
North end of the map, Banuk Settlement
3000 XP
Cause For Concern
20
Triggered after beating all Bandit Camps
5000 XP
Sunston e Rock
20
Automatically obtained after discovering Suns tone Rock.
6670 XP, 1 Extraordinary Reward Box
Redmaw
Obtained after Deadliest Game
1 Skill Point, 6300 XP, 1 Extraordinary Reward Box
Weapons of the Lodge
Obtained by speaking to the vendor inside the Hunters Lodge.
1 Lodge Blast Sling Box, 1 Lodge War Bow Box, 1 Lodge Ropecaster Box
Hunters Blind
Obtained after Hunting for the Lodge
3000 XP, 1 Tearblaster Wea pon Box
Obtained from an NPC laying on
6250 XP, 1 Extraordinary
Death from the
Level 21
Skies
Ancient Armory
25
a road in the North of the map.
Reward Box
Just east of Mother's Rise / Various Locations
1 Shield-Weaver Ou
Errands EDIT PAGE
Last Edit: March 21, 2017 - 9 days 22 hours ago
Errands are similar to Side Quests, only much smaller and generally require only one task to be done before completion. A list of all Errands can be found below. Click each one to find more detailed information. Quest
Recommen ded Level
Location
Rewards
Odd Grata
Level 4
Obtained from Rost, directly after the child sequence in the beginning.
1000 XP
Hunting for the Lodge
Level 16
Obtained from Keeper, an NPC found North-East of the Main Embrace Gate.
5330 XP, 1 Extraordinar y Reward Box
Sanctuary
Level 10
Obtained from Den, an NPC in the settlement of Mother's Crown.
1670 XP, 1 Remarkable Reward Box
Luck of the Hunt
Level 10
Obtained from an NPC named Taim in Mother's Crown.
1670 XP, 1 Generous Rewards
Box Collateral
Level 20
Obtained from Olin, after sparing his life during the main campaign.
5000 XP
Shortage of Supplies
Level 10
Obtained in Mother's Crown, from Sona after completing her Main Quests.
1670 XP, 1 Generous Reward Box
To Old Acquaintan ce
Level 15
Obtained in Hunter's Gathering, by speaking with Gera.
2500 XP, 1 Generous Reward Box
Obtained directly after completing Hunter s Blind
6000XP, 1 Extraordinar y Reward Box 5000 XP, 1 Generous Reward Box
Deadliest Game
Hammer and Steel
Level 20
Obtained in the same town as Heap of Trouble, after completing Heap of Trouble.
In Foreign Lands
Level 15
Obtained in Daytower, after completing all other quests in the settlement.
Hunting Grounds EDIT PAGE
Last Edit: March 9, 2017 - 21 days 15 hours ago
There are a total of 5 Hunting Grounds in the game that work in concert with the Hunter Lodge Side Quest in Meridian.
In order to have access to this quest you need to achieve at least 3 half suns in one competition. If you complete everything you get the following trophies:
Blazing Suns at One Ground
All Suns at One Ground Blazing Suns at All Grounds
All Suns at All Grounds Also if you hand in all of your marks to the weapons dealer in the lodge you get access to three ultimate gold plated weapons. EQUIPMENT NEEDED FOR EACH HUNTING GROUND
You'll need certain equipment in order to complete every trial at each of the Hunting Grounds. This chart will give you a summary of what to expect at each. Location
Equipment Needed
Machines Encoun tered
Nora
Just past the Main Embrace Gate
*Blast Sling *Carja Tripcaster
*Grazers *Watchers
Greatrun
West of
*Ropecaster
*Glinthawks
Daytower
Sun Furrows
*Watcher *Tramplers *RHO Overrides
*Ravagers *Watchers *Thunderjaw
*Silent Strike (Skill)
*Watchers *Shell-Walkers *Stalkers
Valleym eet Spurflint s
EDIT
In the Carja jungle in the east
Nora hunting grounds
Weapons EDIT PAGE
Last Edit: March 7, 2017 - 24 days 6 hours ago
Horizon: Zero Dawn is full of weapons. They are your tools of destruction against the machine hordes, and are crucial to your survival.
Below is our list of Weapons that can be found in Horizon. Each one has it's own use, so make sure to read up on them, so you can find which fits your playstyle best!
Unlocking the Best Weapons Unlocking weapons in Horizon: Zero Dawn is a rather straightforward process. In order to access better weapons, you simply need to get further in the game. However, when looking to get weapons, sometimes you won't have the required resources. If you encounter this issue, simply hit Square while looking at it at the vendor. This will create a Job, and help you gather the necessary items. Blue Weapons (Carja Class) will become available once you reach the second area of the game, commonly known as the Devil's Thirst region. The settlement of Mother's Crown has a vendor who provides several Carja weapons. Some early Purple Weapons (Shadow Class) will become available when you reach Daytower. The rest of the Purple Weapons will be purchasable once you reach Meridian. Lastly, you can unlock 4 specialty weapons by doing the Hunting Grounds, which are scattered throughout the map. These weapons are one of a kind, and the best in their category.
Spear The Spear is your primary melee weapon. It cannot be bought or sold. It can be upgraded through various Side Quests.
Bows The bows are the most plentiful weapon in the game. They offer a wide variety of effects, all with good range and high accuracy.
Rattlers
The rattlers are short range, burst fire weapons. They are designed for close quarters only, as their accuracy drops off after just a few feet.
Ropecasters The ropecasters are a form of tether device. They can be used to attach thick cables to machines, pinning them in place. The bigger the machine, the more shots it will take. Useful for locking down fast moving foes, or enemies who just won't back off.
Slings Slings are slow firing weapons that launch bombs at targets. These bombs then detonate dealing an elemental effect that usually lingers in an area for a short time. Although they deal low base damage, they often deal very high elemental damage.
Tripcasters The tripcasters, as the name implies, fired large wires designed to trip the enemy. They must be fired between two objects, such as trees and when tripped, will detonate causing various effects. Good for setting up traps with but less practical once a fight begins.
Tearblaster This is a special weapon that is associated with the Hunting Grounds and can only be obtained through the quests associated with it. This is a short range weapon that fires compressed air, ripping off armor plates on nearby machines.
Hunting Grounds EDIT PAGE
Last Edit: March 9, 2017 - 21 days 7 hours ago
There are a total of 5 Hunting Grounds in the game that work in concert with the Hunter Lodge Side Quest in Meridian.
In order to have access to this quest you need to achieve at least 3 half suns in one competition. If you complete everything you get the following trophies:
Blazing Suns at One Ground
All Suns at One Ground Blazing Suns at All Grounds
All Suns at All Grounds Also if you hand in all of your marks to the weapons dealer in the lodge you get access to three ultimate gold plated weapons. EQUIPMENT NEEDED FOR EACH HUNTING GROUND
You'll need certain equipment in order to complete every trial at each of the Hunting Grounds. This chart will give you a summary of what to expect at each. Location
Equipment Needed
Machines Encoun tered
Nora
Just past the Main Embrace Gate
*Blast Sling *Carja Tripcaster
*Grazers *Watchers
Greatrun
West of Daytower
*Ropecaster
*Glinthawks *Watcher *Tramplers
Sun Furrows
*RHO Overrides
*Ravagers *Watchers *Thunderjaw
*Silent Strike (Skill)
*Watchers *Shell-Walkers *Stalkers
Valleym eet Spurflint s
In the Carja jungle in the east
Nora hunting grounds The first hunting ground you find. It has you removing canisters quickly from Grazers, killing them with logs and using Blast Wires. For each trial don't be afraid to restart if the enemy placement isn't correct. The most difficult task here is the Blast Wire. Instead of anticipating and covering all exits wire up one pathway and move the herd with a strategically placed blast from your sling. PARTS ALONE TRIAL
For this, you must break off canisters from the robots. This is much easier than it seems, so long as you buy the Carja Sharpshot Bow. With this new bow, you can fire a special arrow called the Tearblast Arrow. It explodes, ripping off parts of machines in an area. Simply fire this arrow onto the back of any of the machines and it will blow up 3-4 canisters at a time. Shoot 3-4 of them, and you can easily get the gold medal, long before the timer runs out. LOGPILE TRIAL
This one requires you to kill the machines with the logpiles scattered around the environment. You can activate the logpiles by shooting the backs of them. Like the Keeper says, you can force the herd to move by shooting bombs near them. This one can be tricky, because even with careful planning, the herd sometimes goes in a direction you don't want. You can try laying some tripwires to help stun and slow them while they are under the logpiles. Also keep in mind that the logs take a second to roll down, so break open the log piles a bit earlier, rather than later. Due to the slight randomness of the herd, this trial can take a few tries.
BLAST WIRE TRIAL
This last one is fairly similar to the logpile, but much, much easier. You should have a good idea where the herd runs, since this is the third trial. Set up blast wires everywhere, just make sure they aren't side by side or else you might waste them. They are particularly effective in the small canyons, and might even blow up a few machines at once. Once you have several wires setup, fire a bomb near the herd to make it run and they should dash right into the wires. Rinse and repeat this process a couple times and you'll easily snag the 6 necessary kills.
Valleymeet Hunting Grounds This will include the elemental use of Shock, Fire and Freeze. If you can help it, never try to kill the Bellowbacks, stick with the Striders and search the area as opposed to wasting time killing these big bad baddies.
Spurflints Hunting Grounds Located in the southern jungle area of the Carja lands. These are some of the easiest trials that use stealth and speed. If you haven't already, buy the Nora stealth suit and never look back. WATCH OUT TRIAL
This trial simply requires you to get silent kills on Watchers. This shouldn't give you must trouble, especially if you have both the stealth armor on, and the stealth upgrade from the talent tree. SLEIGHT OF CRATE TRIAL
This will also require some stealth, but also lots of speed. You need to loot 4 crates in :50 seconds. The crates will have machines patrolling nearby. They come in groups of 3, so you'll have to loot 3 crates, then run to the next group quickly. We suggest scouting out the crate location first, learn where you can quickly run to all 4, then reset the trial and do it again. The key is to not alert the Shell-Walkers, or else they will rush over and try to protect the crates. STALKER KILL TRIAL
This trial requires you to kill 2 Stalkers. That may not be tough normally, but often times the Stalkers will also have several Watchers with them.
The key here is to kill the Watchers as soon as possible, so you can focus on the Stalkers. Once you focus on the Stalkers, they aren't so bad. You can blast off their cloaking devices to make them much easier to spot. Setting them on fire is a good way to deal damage while they run around. It also helps you spot them easier.
Greatrun Hunting Grounds Located in the western plains, these trials are DEADLY! When you are tying down enemies go for distance and angles. Especially when battling Glinthawks stay on the upper area to make the pulldowns that much simpler.
Sun Furrows Hunting Grounds Located near Meridian, these trials have you manipulating your overrides and enemy weapons. A simple process but be advised, you need to complete a certain set of Cauldrons to be able to overtake Ravagers before you can complete the quest. RAVAGER CONTROL TRIAL
This trial can be quite tough. First you must override the two nearby Ravagers. This shouldn't be too tough, however there is always the chance that you get spotted by the Thunderjaw. Try your absolute best not to let this happen, but if it does, don't fret. Just ignore him and keep trying to override the Ravagers. Once you have the two Ravagers, engage the Thunderjaw. The key to killing him quickly, is to blast off his face cannons, and the one on his back. This makes him much weaker, and also allows you to pick them up and dish out huge damage to him. If he's still alive after you shoot him with his own cannons, then start blasting off his weak points using high Tear weapons. You can also try using the Ropecaster to pin him to the ground, so your Ravager allies have a better time of attacking him.
Ropecasters EDIT PAGE
Last Edit: March 7, 2017 - 24 days 7 hours ago
The Ropecasters are one of the many weapons found in Horizon: Zero Dawn. These weapons fire thick ropes that help tie down varies machines, pinning them in place. There are 4 types of Ropecasters in the game.
ROPECASTER
This is the basic Ropecaster (Green variant) and can be purchased after making a bit of progress into the game. It costs 75 Metal Shards, has 50 handling and 1 mod slot. The Ropecaster fires thick cables, that help tie down enemies pinning them in place. CARJA ROPECASTER
This is the Blue variant of the weapon. It's available later in the game, after reaching Daytower and beyond. It costs 200 Metal Shards and 6 Echo Shell. It has 50 handling and 2 mod slots. This version doesn't gain any new ammo type. The only improvement is an additional mod slot.
SHADOW ROPECASTER
This is the Purple variant of the weapon. It's available after reaching Meridian and costs 500 Metal Shards and 1 Snapmaw Heart. This version doesn't gain any stat bonuses, but does gain an additional mod slot. LODGE ROPECASTER
This is a special variant of the weapon, obtained after completing the Hunting Grounds. It has 70 handling and 3 mod slots. This version gains no bonuses over the Shadow one, other than some additional handling. The Bows are the most plentiful weapon in the game. There are 3 main types, with several upgrades in each tier.
Hunter Bows This is the basic style of bow. It offers good accuracy and range, but a minimal amount of damage. Later upgrades allow it to deal more damage, tear off armor and shoot fire arrows.
Sharpshot Bows These are the snipers of the game. They deal high damage and are very accurate, but take a long time to draw back an arrow. Later upgrades allow you to fire AoE armor breaking arrows and arrows that break off machine pieces that contain additional loot.
War Bows These are primarily used for delivering elementally charged arrows. Later upgrades provide additional elemental types
Hunter Bows EDIT PAGE
Last Edit: March 7, 2017 - 24 days 14 hours ago
The Hunter Bow is the main weapon you start with in Horizon: Zero Dawn. It has 3 different versions that you will gain access to as you play the game. HUNTER BOW
The base version of the bow (Green variant). You start the game with this weapon. It has 1 mod slot and 80 handling. If sold or lost, it cannot be repurchased. This weapon fires normal Hunter Arrows. These do low damage, but slightly better tear damage.
CARJA BOW
The Blue variant of the weapon, it can be purchased after reaching the Mother's Crown region and beyond. It costs 50 Metal Shards, 5 Sparker and 5 Wire. It has 80 handling and 2 mod slots. This weapon can shoot normal arrows as well as fire arrows. The Fire Arrows do miniscule amounts of damage, but a lot of fire damage per shot. SHADOW HUNTER BOW
This is the Purple variant of the weapon and can be purchased once you reach the area of Daytower and beyond. It costs 650 Metal Scrap and 1 Watcher Heart. It has 80 handling and 3 mod slots.
This bow fires the previous two ammo types, as well as a Hard Point Arrow. This is basically a super charged version of the Hunter Arrow, dealing more damage and significantly more Tear damage.
War Bows EDIT PAGE
Last Edit: March 7, 2017 - 24 days 13 hours ago
The War Bows are special bows found in Horizon: Zero Dawn. They fire elemental arrows that deal special damage to enemy targets. There are 4 types of this bow in the game. WAR BOW
This is the Green variant of the weapon and can be purchased after making it through a few hours of the game for the cost of 100 Metal Shards. It has 50 handling and 1 mod slot. This bow fires an electric arrow that deals low base damage but then detonates, unleashing a wave of electricity.
CARJA WAR BOW
This is the Blue variant of the weapon and can be obtained after reaching Daytower for the price of 300 Metal Shards, 5 Desert Glass and 2 Slagshine Glass. It has 50 handling and 2 mod slots. This bow fires a Freeze arrow as well as the Electric one. Both are functionally the same, dealing low damage but unleashing a large AoE of that particular element. SHADOW WAR BOW
This is the Purple variant of the weapon and can be obtained in Meridian for the price of 800 Metal Shards and 1 Trampler Heart. It has 50 handling and 3 mod slots. This bow fires the two previous types as well as a new Corruption arrow. This arrow detonates, unleashing a wave of corruption around the target. Any robot who gets fully corrupted will fight for Aloy for a short time.
LODGE WAR BOW
This is a special version of the bow, obtained after completing the Hunting Grounds. This bow does slightly more elemental damage per shot, but otherwise is the same as the Shadow War Bow
Sharpshot Bows EDIT PAGE
Last Edit: March 16, 2017 - 14 days 20 hours ago
The Sharpshot Bow is a weapon type that can be obtained in Horizon: Zero Dawn. These bows are long range, high damage weapons ideally used for sniping.
SHARPSHOT BOW
This is the Green variant of the weapon. It can be purchased early on in the game for 105 Metal Shards. It has 20 Handling and 1 mod slot. This bow fires one arrow type, that deals high base damage as well as a moderate amount of Tear damage. CARJA SHARPSHOT BOW
This is the Blue variant of the weapon and can be purchased after reaching the Mother's Crown area and beyond for 210 Metal Shards and 10 Metalburn. It has 20 handling and 2 mod slots. This bow fires the normal arrow, as well as Tearblast arrows. These arrows stick to a target, then detonate, dealing massive amounts of Tear damage, ripping off armor with ease.
SHADOW SHARPSHOT BOW
This is the Purple variant of the weapon and can be purchased after reaching Daytower and beyond, for the cost of 800 Metal Shards and 1 Sawtooth Heart. It has 20 handling and 3 mod slots. This bow fire the previous ammo types, as well as a harvest shot. This special arrow has a decent amount of Tear damage, and any piece it breaks off will yield more rewards.
Slings EDIT PAGE
Last Edit: March 7, 2017 - 24 days 14 hours ago
Slings are slow firing, bomb launching weapons. They can be bought early on in the game and like Bows, there are multiple types, making a total of 9 different Slings in the game.
SLING
The normal Sling (Green variant). This can be bought early in the game from most vendors for 70 Metal Shards. It has 1 mod slot and 40 handling. This version has 1 ammo type, Freeze. Bombs that are launched will build up freeze damage on whatever target they hit, in a sizeable area of effect. BLAST SLING
This is the normal Blast Sling (Green variant). This weapon can be bought fairly early on, for 200 Metal Shards. It has 1 mod slot and 40 handling. The Blast Sling has 1 ammo type. It fires a sticky bomb, that will stick to any machine then detonate after 5 seconds, dealing high explosive damage.
CARJA SLING
The Carja Sling is Blue version, and is available from most vendors once you reach the Devil's Thirst region for the price of 150 Metal Shards and 15 Blaze. It has 2 mod slots and 40 handling. This sling has the same previous Freeze ammo, as well as Electric ammo. Both ammo types deal the same damage, with just different elemental types. CARJA BLAST SLING
The Carja Blast Sling is the blue variant of the weapon, that is available later in the game once you've reached Daytower for the price of 400 Metal Shards, 10 Metal Vessel and 1 Luminous Braiding. It has 2 mod slots and 40 handling.
This sling has the same sticky ammo as before, but also has an impact grenade. When fired, the new ammo type will explode on impact, dealing damage in a small AoE. SHADOW SLING
The Shadow Sling is the purple variant of the weapon. It's available for purchase once you reach Daytower, for the price of 650 Metal Shards and 1 Crystal Braiding. It has 3 mod slots and 40 handling. This sling has the same Freeze and Electric ammo as before, but also adds in Fire bombs. All three bombs are functionally the same, but explode with a different element on impact. SHADOW BLAST SLING
The Shadow Blast Sling is the purple variant of the weapon. It can be purchased in Meridian for 1400 Metal Shards and 1 Lancehorn Heart. It has 3 mod slots and 40 handling. This sling fires the same 2 grenade types as before, but also adds in proximity bombs. These new proximity bombs deal 75 damage, and are triggered once an enemy gets within range. LODGE BLAST SLING
This is a specialty sling, only obtainable by completing all of the Hunting Grounds. The Lodge Blast Sling does the same damage as the Shadow Blast Sling, but has 70 handling instead of 40.
Tips and Tricks EDIT PAGE
Last Edit: March 6, 2017 - 24 days 16 hours ago
This page collects tips and tricks, strategies, and secrets you need to succeed in Horizon Zero Dawn, from which weapons you should by to how to kill machines. KNOW SOMETHING WE DON'T? Add your tips to this page by clicking here. Things to Do First
General Tips
What Horizon Doesn't Tell You
Gameplay Tips Here you will find tips, strategies and advice that applies can be used throughout a playthrough of Horizon. ALWAYS HAVE A FULL MED POUCH
This may seem obvious, but sometimes we forget to stop and smell the roses - or, more accurately, stop and collect the life-saving herbs. The woods, deserts, mountains and jungles of Horizon are full of medicinal plants always be sure to grab a few if your healing satchel is running low! TEMPORARY INVINCIBILITY
When fighting larger bots, make use of the I-frames that occur in the first second of a dodge/roll. I-frames, or invincibility frames, sometimes occur during the beginning of a quick player motion - they allow a brief moment of time where the player character is invulnerable to damage. FREE ITEMS FROM MERCHANTS
When you find a new merchant, navigate to the Treasure Boxes section of their sale menu. Every vendor offers a Free Sample Box with some basic items inside. FOCUS ON SPECIFIC VULNERABILITIES
Larger machines, such as Ravagers or Behemoths, have multiple vulnerable spots that can be removed or damaged. You can see these by clicking the Right Stick and scanning the enemy -- all vulnerable parts are highlighted in yellow. Hit the touch pad to enter the full menu and you can look up elemental vulnerabilities for each part in the Notebook section. Focus on certain types of items - most notably Power Cells or Cryo Cannisters - to do a massive amount of damage to these dangerous robo-beasts.
SET TRAPS AND TRIPWIRES IN CAULDRONS
When you reach the end of a Cauldron, there's almost always a formidable machine waiting to be released against you. Before triggering this boss fight, be sure to plant traps and tripwires all around the creature's enclosure. This will either cause it to be stunned or damaged as soon as it breaks free, or it will simply stay inside the makeshift pen, allowing you to pick it off from a distance. CAULDRONS ARE HARD, INESCAPABLE
Save at a fire before entering a Cauldron. You may be trapped there with a boss stronger than you and forced to revert to your outside save. SAVE TO HEAL, RESTORE SOME AMMO
If you Quicksave before a battle and die, your life will be fully restored along with any weapons you are holding that were dropped by a machine (e.g. Thunderjaw or Ravager). RESTORING A SAVE DELETES LOOT
If you die before collecting loot after a big battle, your loot will disappear. THERE ARE NO AUTOSAVES IN THE OPEN WORLD
If you fight machines for 30 minutes and die without saving, you will be returned to the last fire you saved at. Don't let that happen. Autosaves happen in quests, however. UPGRADE YOUR WEAPONS FOR MORE AMMO TYPES
There are three tiers of weapon: Basic (green), Carja (blue), Shadow (purple). You can purchase Shadow weapons in the big, central city Meridian fairly early in the game. Definitely upgrade: This is how you add elemental ammo types like ice arrows. UPGRADE YOUR HUNTER BOW
Hunter Bow seeming painfully weak? The Shadow Hunter Bow (see above) has Hardpoint Arrows that do significant damage.
SPAM YOUR FIRE ARROWS
If you encounter a machine with a weakness to fire, pelt it with arrows until it catches on fire. Suddenly your arrows will do vastly more damage.
Things to Do First The First 17 Minutes of Horizon Zero Dawn in 4K 17:24 These are the tips you'll want to know before starting and during the first few hours of your adventure through the post-post-apocalyptic world of Horizon Zero Dawn. STARTING SKILLS
After completing the tutorial missions A Gift From the Past and Lessons of the Wild, Aloy will possess three skill points to unlock new abilities with. We recommend purchasing Silent Strike, Concentration and Lure Call as your starting skills. Silent Strike and Lure Call work well in tandem to allow you to eliminate nearby machines without engaging or alarming the ones nearby. Concentration functions similarly, allowing you more time to line up bow shots - this is especially useful for taking out Watchers before they can raise an alarm. BIGGER BAGS
One of the first things you'll want to improve is your carrying capacity. We specifically recommend focusing on crafting upgrades for your Resource Satchel first, since this will allow you to carry more items you scavenge from enemies and around the world. You'll spend the first few hours of the game in The Expanse - this is the best location for hunting wildlife and game, since the Machines in this area are less threatening than anywhere else. After completing the tutorial missions, spend some time hunting boar, turkey, rabbits, foxes and fish - you'll need their pelts and bones to craft more elaborate satchels and pouches. SCAVENGER SKILLS
After leveling up a few more times, you'll want to focus your skill points on purchasing abilities in the third column of the Forager skill tree.
Horizon Zero Dawn Official Skills and Abilities Trailer
01:13 The Gatherer and Scavenger skills are helpful for crafting, and Disarm Traps is helpful, too ( being able to collect unused traps and tripwires is a great relief on resource management). The Tinker ability, however, may be the most important one in the (later) game, as it allows you to keep modifications when removing them from weapons and outfits instead of destroying them. TUTORIALS EARN FREE XP
After acquiring a new weapon or ammo type, be sure to enter your Quest menu and set the newly-added Tutorial quest as active, then complete a single final objective. For example: That means that you can kill 2 boars out of three, but you'll need to kill the third one while the quest is active for it to count. This is a great way to earn bonus XP quickly, helping you power through the early levels of the game. COMMIT WEAK SPOTS TO MEMORY
It may seem daunting, but being able to recognize a machine's vulnerabilities without your Focus will be a valuable skill during combat.
Horizon Zero Dawn: Taking Down a Deadly Sawtooth 4K 01:36 Scan every machine you encounter and take note of where their vulnerabilities lie -and what types of damage will be most effective against them! DON'T HOARD RESOURCES
Outifts, weapons and special items are cheap in the world of Horizon - don't be stingy and hold onto every single item that you scavenge early on. You can trade them to merchants for currency or better items, and if you run out you can always acquire more. COLLECT POWER CELLS
Horizon Zero Dawn - All Power Cell Locations - Best Way to Play 03:44
There are five hidden power cells to be found throughout the main campaign that will trigger a special side quest to unlock some very powerful armor. Keep your eyes peeled during your journey - or find them all here. SHARPSHOT BOW
While you can get through the early stages of the game with only your Hunter Bow and Tripcaster, make sure to purchase a Carja Sharpshot from the traders past the Embrace gate. It's TearBlast arrows will prove invaluable against larger machines - especially Ravagers, Glinthawks and ThunderJaws. GET A FREE ROPECASTER
If you trust your ability to tackle any foe with merely a bow and some tripwires, don't bother purchasing a Ropecaster from any of the vendors - you'll receive a free one during the quest Maker's End (though it is several hours into the main storyline).
What Horizon Doesn't Tell You For a game that contains so many optional tutorials, there's a surprising amount of information that Horizon Zero Dawn either explains poorly or forgets to tell players entirely. WEAPONS USE SPECIFIC AMMO TYPES
Different weapons all require different ammo types. You may say "Well, DUH," but this also applies to the quality of the various weapons as well. TearBlast arrows, for example, can only be used with the Carja or Shadow Sharpshot Bow, and while the basic Tripcaster can use shock tripwires, only the Shadow version can utilize flaming ones. Be sure you examine what ammo types a weapon is able to fire before purchasing. MOUNTS HAVE AUTO-PILOT
Much like in other large open world titles, when Aloy overrides a Strider, Broadhead or Charger to use as a mount, they will attempt to follow the path of whatever roadway they're traveling on, without players having to steer them along. All players are responsible for is maintaining speed and defending against / avoiding nearby enemies.
NPCS KEEP PACE
When in a quest or activity that requires you to travel on foot with an NPC, you can walk, run or sprint at whatever speed you like - the other characters traveling with you will move at your pace. CAULDRONS LET YOU OVERRIDE NEW MACHINES
Aloy can learn to override new, more powerful machines throughout the world by venturing into Cauldrons and hacking into their power core. These dungeon-like subterranean chambers are usually occupied by Watchers (and some larger creatures) and have a more dangerous machine guarding their core.
While there is a side quest that leads Aloy to her first Cauldron, it's easy to by if you aren't engaging in every optional mission you encounter. FAST TRAVEL
Aloy can fast-travel between campsites that she's discovered, but doing so uses 1 Fast-Travel Pack. These resources can be purchased or crafted from resources, and there are vendors in Meridian and other large settlements who possess Golden Fast Travel Packs, which allow for unlimited fast traveling. SMASH ROCK BARRIERS
While exploring caverns, bunkers and abandoned buildings of the Old Ones, Aloy will occasionally encounter doors blocked by rock formations.
She can destroy these stalagmites and stalactites with her spear to gain access to these closed-off areas. DON'T "TOP OFF" YOUR AMMO
Depending on how many resources you're carrying, it may not be worth crafting those last few arrows to hit max ammo. Each stack of ammunition, whether you're crafting two or 12 individual arrows, costs the same amount of resources. So if you've got 37/40 arrows, it's not worth wasting the 10 Metal Shards required to craft an ammo pack that will only yield two arrows.
Power Cell Locations EDIT PAGE
Last Edit: March 9, 2017 - 22 days ago
This page contains the hidden Power Cell locations in Horizon Zero Dawn.
Horizon Zero Dawn - All Power Cell Locations - Best Way to Play 03:44 Finding these items and completing the side quest Ancient Armory will unlock the powerful Shield Weaver armor, which renders Aloy nearly invincible for a time while wearing it. The power cells are presented below in the chronological order they can be obtained in during the main quest line.
Power Cell 01: Underground Bunker
The first Power Cell can actually be found while exploring the open world after completing the prologue as Young Aloy. Return to the ruins where you found your Focus device and retrace your path through the barracks and down the stairs until you come to a closed door.
Pry open the door ahead of you and move through the offices to head back upstairs. At the top of the steps you’ll find a room with a doorway blocked by rock formations on your right - use your spear to smash through the rocks and collect the power cell off the desk.
Power Cell 02: All-Mother Temple
The next Power Cell can be found in the All-Mother Temple in Mother’s Watch during the quest Womb of the Mountain, right after you complete The Proving. After finding your equipment and speaking to Matriarch Teersa, cross the hall to the locked door before following her out of the stronghold.
Next to the locked door is an open ventilation duct - move through it to enter the room beyond the door and collect a Power Cell. If you did not collect the Power Cell during the quest you can return to Mother's Watch at night to get back into the All-Mother Temple. If you go during the day the gate will be locked. NOTE: If you fast travel to Mother's Watch you'll need to walk/run to, and over, the bridge outside of town before the gate will open.
Power Cell 03: Maker’s End
The third power cell can be found in Maker’s End, initially during the story quest of the same name. Once you’ve scaled the F.A.S. building all the way up to Faro’s Office - near the end of the mission - you’ll want to scale the tower at the east end of the office to the very tip-top of of the skyscraper.
Pick up the power cell and rappel back down.
Power Cell 04: The Grave Hoard
The next Cell can be collected starting in the mission at and called the Grave Hoard. After descending down into the ruins, you’ll need to open an electronic lock by resetting three mechanisms to continue the mission.
Once the lock has been opened, you’ll find this power cell lying on the ground on the other side of the door.
Power Cell 05: GAIA Prime
The final power cell can be found in the ruins during the mission The Mountain That Fell. After speaking to Sylens in his workshop, climb down the elevator shaft and rappel down into the ruins.
Before following your objective marker to the right, turn left and walk north. Climb up the rubble ahead of you and head into the blue-lit cave ahead of you.
On a shelf in the back room you’ll find the final power cell.
Collectibles EDIT PAGE
Last Edit: March 2, 2017 - 28 days 17 hours ago
This page is dedicated to helping you find all the Collectibles in Horizon: Zero Dawn. Note: Some special vendors sell maps, allowing you to better find many of the collectibles. Make sure to always check every vendor you find for new maps! The game has several different types to find, each with it's own unique purpose. Click any link below for a detailed listing on all the collectibles.
Ancient Vessels - These are old mugs found throughout the game that can
be traded to a special vendor. Banuk Relics - Long lost relics that can be used at special vendors once
discovered. Datapoints - Found scattered around the world, these offer information on
what happened before the downfall of the Old World. Metal Flowers - Rare metal plants that can be found, then traded in at a
special vendor. Power Cell Locations - Special Power Cells, used to unlock the best armor in
the game. Stranded Items - Special items, scattered throughout the map.
Vantages - These are rare areas where your Focus can project images of what the Old World once looked like.
Ancient Vessels EDIT PAGE
Last Edit: March 22, 2017 - 8 days 20 hours ago
The Ancient Vessels are one of the many forms of Collectibles found in Horizon Zero Dawn. Like most things, maps can be purchased from various vendors, that mark their relative location on the map. Below you can see additional detailed info on where to find them.
Set 1 - Cup 1 Found a bit West of Meridian.
This cup is tucked behind a small, ruined wall, just a tiny bit to the South-West of the Sawtooth Site icon.
Set 1 - Cup 2 Found near the bottom-left area of Devil's Thirst.
There is a river running through here. Looking over the river is a pile of trash that will contain the vessel.
Set 1 - Cup 3
Found near the first Bandit Camp in the Devil's Thirst area.
Just north of the camp is a bridge. On the West side of the bridge, just a dozen feet away, is a trash pile containing the cup.
Set 1 - Cup 4 Found in the Devil's Thirst area.
Near the Bandit Camp in Devil's Thirst. Follow the road South out of the camp to find the cup among some trash.
Set 2 - Cup 1 This is found in the Devil's Grief area.
This is located on the western edge of Devil's Grief. You can find it by simply following the path west, as the trash pile sits right next to the road.
Set 2 - Cup 2 This is found in the Devil's Grief area.
Near the center of Devil's Grief, You can find this sitting in a trash pile, next to a path leading westward.
Set 2 - Cup 3 This is found in the Devil's Grief area.
This is found in the southern area of Devil's Grief. It's sitting inside the walls of a ruined building.
Set 2 - Cup 4 This is found in the Shattered Kiln bandit camp.
There is a path that runs along the North-West of the camp. Next to it there will be some large turbines and a pile of trash. In the trash is the cup.
Set 3 - Cup 1 Found nearly in the middle of the final area of the game, the desert area North of Meridian.
This cup is located in the bottom of a quarry, the same one where you saved Olin.
Set 3 - Cup 2 This cup is located in the Maker's End region.
Right by the bonfire near Maker's End, head North just a few steps to find it.
Set 3 - Cup 3 This is found in the final area of the game, right by the area called Dimmed Bones.
The cup is sitting right next to the path, on the right, as you head into the Dimmed Bones area.
Set 3 - Cup 4 This is found in the Maker's End area, in the top right of the map.
As you walk towards Maker's End, just before reaching the entrance of the facility, you will see this cup sitting to the right of the path. ANCIENT VESSELS (Set 1)
1 00:12 - Faro 2 00:40 - Arches 3 01:06 - DroneHop 4 01:29 - WayFarers
ANCIENT VESSELS (Set 2)
1 02:00 - Miriam 2 02:24 - USRC 3 02:50 - KZ 4 03:13 - Malkeet
ANCIENT VESSELS (Set 3)
1 03:42 - Odyssey 2 04:05 - Metallurgic 3 04:26 - Jomei 4 04:51 - Thunderheads
Banuk Relics
EDIT PAGE
Last Edit: March 13, 2017 - 17 days 19 hours ago
The Banuk Relics are very rare Collectibles scattered around the map. Like many others, you can purchase a map from certain vendors to get a general idea of where they are.
Set 1 - Banuk 1 This Banuk is found North-East of the Devil's Thirst Bandit Camp.
When you get to the base of the mountain, you'll see various paintings on the rock. They will show you where to roughly climb, so follow them to the top and you'll soon have your item.
Set 1 - Banuk 2 This Banuk is found near Hunter's Gathering.
To begin, climb the pole inside the village, that's in the North-West corner.
Next, climb up the wall until you are on your feet again. Run past the zip line and into the mountains and continue climbing up. You will have a long climbing section as it takes you up, then all the way around the mountain side. Eventually the climbing ends with you standing beside the Banuk.
Set 2 - Banuk 1 This Banuk is located a bit East of the Banuk Encampment.
To start, head to the bottom portion of the circle on the map. You are looking for a spot on the cliffside where some paintings are. This is where you begin your climb.
There will be several jumps involved, and a lot of climbing but eventually it ends with you getting the Banuk near the top of the cliff.
Set 2 - Banuk 2 This Banuk is located West of Meridian.
To start, head to the campfire that is West of Meridian. It sits on top of a cliff, so slowly head towards the Banuk, but don't go down the cliff.
When you get closed to it, you will see a rope. Jump down to the end of the rope that's near the cliff you are walking along, then simply walk along the rope to the Banuk. This saves you from having to climb up to get it.
Set 3 - Banuk 1 This Banuk is located just South of Sunfall.
To start, you will need to find this specific area among the rocks.
From here, start climbing up the nearby wall. At the top, turn and climb up the right stone pillar. Once at the top, jump across the gap, then continue following the now simple path until you reach the Banuk.
Set 3 - Banuk 2 This Banuk is located in the northern part of the map, South from Pitchcliff.
The beginning of this starts near these rocks.
Walk forward from here, and start climbing the cliff near all the other markings. Climb up and to the right, and you'll quickly find the Banuk.
Video Guide
Metal Flowers EDIT PAGE
Last Edit: March 24, 2017 - 6 days 23 hours ago
The Metal Flowers are one of the many Collectibles found in Horizon: Zero Dawn.
Below is a list of all the Metal Flowers and where you can find them.
Set 1 METAL FLOWER - MARK 1 (A)
This is found in the Ruins where you fall in as a kid.
Head there as an adult, and go all the way back to where Aloy first picked up the holographic display piece. There is a nearby doorway that is blocked off by stalagmites. Smash through them and inside you will find this Metal Flower. METAL FLOWER - MARK 1 (B)
The second flower is located in the bottom-left of the map, in the first area of the game.
The flower is up the mountain a bit, requiring some climbing and rope sliding to reach. METAL FLOWER - MARK 1 (C)
Found in the second area of the game, just a bit North of Main Embrace Gate.
This flower is up on a hill, behind the destroyed house. METAL FLOWER - MARK 1 (D)
This flower is located in the East side of the Devil's Thirst area.
The flower is nestled up in the hills behind an abandoned settlement. METAL FLOWER - MARK 1 (E)
This is found in the Devil's Grief area.
Along the western border of Devil's Thirst, you will find this flower tucked behind some ruined walls. METAL FLOWER - MARK 1 (F)
Found in the second area of the game, inside the ruins near Mother's Rise.
Find the entrance to the ruins among the hills, then jump into the water. The Metal Flower is just a short swim away. METAL FLOWER - MARK 1 (G)
This is found in the Devil's Grief area.
It's near the South section of Devil's Grief. The flower is located directly beneath the icon on the map, making it easy to find. METAL FLOWER - MARK 1 (H)
This flower is located at the far north of the map, near The Grave Hoard.
This flower is located right along the path towards the Grave Hoard, between the path and the river. METAL FLOWER - MARK 1 (I)
This flower is located South of the settlement called Hunter's Gathering.
South of the village, there will be a dense collection of trees. The flower sits hidden among the trees. METAL FLOWER - MARK 1 (J)
This flower is located along the main path that leads to Daytower.
As you follow the path, look North towards the mountains. There will be a small tree and the metal flower tucked behind some rocks.
Set 2 METAL FLOWER - MARK 2 (A)
This flower is located North of the Dawn's Sentinel gate.
North of Dawn's Sentinel and South-East of Free Heap, you will find this flower tucked in the hills, guarded by several Scrappers.
METAL FLOWER - MARK 2 (B)
This flower is located North-East of Daytower.
Far to the North-East of Daytowere, on the other side of the mountain, you will find a river with Snapmaws in it. They guard a small island with the flower on it. METAL FLOWER - MARK 2 (C)
This flower is located just North of Lone Light.
You can find this by following the path North out of town. It's sitting along the left of the path, where the path branches left. METAL FLOWER - MARK 2 (D)
This flower is located near Sunfall.
In the mountains North of Sunfall. Climb up from the northern side, and you will find the flower at the top, guarded by Glinthawks.
METAL FLOWER - MARK 2 (E)
This flower is located West of Free Heap.
It's guarded by two Thunderjaws, and can be found sitting just a few steps North of the small ponds located in the area. METAL FLOWER - MARK 2 (F)
This flower is located far to the South of Pitchcliff.
Far South of Pitchcliff, you can find this flower sitting atop some rocky outcroppings, just south of the river. METAL FLOWER - MARK 2 (G)
This flower is located at the very North tip of the map.
Far to the North, even North of Pitchcliff. You can find this flower sitting on a cliff, guarded by a Stormbird.
METAL FLOWER - MARK 2 (H)
This flower is located at the far West of the map.
You can find this flower tucked in a canyon on the far western edge of the map, beneath Sunfall. METAL FLOWER - MARK 2 (I)
This flower is located just South of Dimmed Bones.
South-West of Dimmed Bones, on the raised up stone, you will find this flower. You'll likely draw the attention of some Glinthawks along the way. METAL FLOWER - MARK 2 (J)
This flower is located on the far West side of the map.
You can find this to the West of the Brightmarket settlement. It's sitting at water level, at the very edge of the land.
Set 3 METAL FLOWER - MARK 3 (A)
This is located South-East of Meridian.
To the far South-East of Meridian, you can find this flower sitting right on the path that's within the circle. METAL FLOWER - MARK 3 (B)
This flower is found far East of Meridian.
You can find this sitting atop the cliffs, far East of Meridian. It's guarded by some Glinthawks. METAL FLOWER - MARK 3 (C)
This flower is located in the mountains by Daytower.
North-East of Daytower are some mountains. Follow the path through them, then take the tiny, winding path northwards. The metal flower sits at the end of it. METAL FLOWER - MARK 3 (D)
This flower is found in the far South of the map.
It's located near a cauldron. Follow the path, then look for the flower near the water, where the path branches off towards some Freeze Bellowbacks. METAL FLOWER - MARK 3 (E)
This flower is found just South of Meridian.
It's located on top of a small cliff, right beside a merchant. METAL FLOWER - MARK 3 (F)
This is located in the southern section of the map.
It can be found just a few steps to the West of the campfire.
METAL FLOWER - MARK 3 (G)
This flower is located West of Meridian.
Head to the marked location, and you will see the flower sitting right beside the road that leads East-West. METAL FLOWER - MARK 3 (H)
This is found South of Lone Light.
Located south of Lone Light and East of the Gatelands Bandit Camp. The flower sits on the edge of the water. METAL FLOWER - MARK 3 (I)
This flower is located East of Meridian.
You will find this sitting atop a small cliff. Climb up then cross the rope to reach it. METAL FLOWER - MARK 3 (J)
This flower is located beside Lone Light.
Just a few steps to the South-East of Lone Light is a bridge. Under the bridge is the flower.
Video Walkthrough METAL FLOWER (Mark 1 / Set 1)
A 00:12 B 01:25 C 01:58 D 02:24 E 02:53 F 03:13 G 03:57 H 04:23 I 04:50 J 05:17
METAL FLOWER (Mark 2 / Set 2)
A 05:46 B 06:11 C 06:41 D 07:06 E 08:07 F 08:37
G 09:01 H 09:24 I 09:51 J 10:36
METAL FLOWER (Mark 3 / Set 3)
A 11:05 B 11:30 C 11:58 D 12:22 E 12:48 F 13:42 G 14:34 H 15:04 I 15:29 J 16:22
Datapoints EDIT PAGE
Last Edit: March 17, 2017 - 13 days 20 hours ago
The datapoints represent one of the many Collectibles found in Horizon: Zero Dawn. Each one you collect unlocks a new tidbit of lore, filling in gaps in the story of the old world. Below is a list of all the Datapoints in the game. NOTE: This is a work in progress. Notice any points missing that you have? Feel free to add them in, and share with the community!
Audio Datapoints
DATAPOINT 1 - LOG: CONNOR CHASSON
This datapoint is found in the ruins you explore as a kid, but can also be obtained by returning there as an adult.
On the first level, in the North-East corner of the map, you find a room with several dead people. One is Connor, and can be scanned to obtain a second log from him. DATAPOINT 2 - LOG: SKYLAR RIVERA
This datapoint is found in the ruins you explore as a kid, but can also be obtained by returning there as an adult.
On the first level, in the North-East corner of the map is a room filled with beds and several dead people. One is Skylar, and the body will give you the log. DATAPOINT 3 - LOG: ELLA PONTES
This datapoint is found in the ruins you explore as a kid, but can also be obtained by returning there as an adult.
On the first level, in the North-East corner of the map is a room filled with beds and several dead people. The body in question this time is in the south end of the room, laying in a bunk. DATAPOINT 4 - LOG: JACKSON FRYE
This datapoint is found in the ruins you explore as a kid, but can also be obtained by returning there as an adult.
On the first level, in the North-East corner of the map is a room filled with beds and several dead people. In the ading room you will find Jackson’s body laying on a couch. Scan it to get the log. DATAPOINT 5 - LOG: MIA SAYIED
This datapoint is found in the ruins you explore as a kid, but can also be obtained by returning there as an adult.
On the first level, in the North-East corner of the map is a room filled with beds and several dead people. Leaning against the wall, sitting next to a bed is the dead body of Mia. Scan it to obtain her log. DATAPOINT 6 - LOG: CONNOR CHASSON
This datapoint is found in the ruins you fall in as a kid and can be picked up as a child or later as an adult.
On level 2 you will find this room. There is a small tablet sitting on the desk that can be scanned for the log. DATAPOINT 7 - FULL STOP
This datapoint is found in the same ruins you fall in as a kid, and is just a short walk away from Datapoint 4.
A dead body will be leaning against the wall in a room on the second level. Scan it to find this datapoint. DATAPOINT 8 - FOR DIRECTOR EVANS
The first datapoint is located just a tiny bit after discovering the holographic interface (The Focus).
Head into the hall after the door, and look to your left to see a glowing holo . Next to it is a little device you can scan. DATAPOINT 12 - COMMS LOG: LT. MURELL
This datapoint is located inside the Grave Hoard.
Inside the very first room, you will find this datapoint on a dead body. DATAPOINT 13 - COMMS LOG: SGT. GULIYEV
This datapoint is located inside the Grave Hoard.
In the very first room, you will find this datapoint on one of the dead bodies. DATAPOINT 14 - COMMS LOG: L. MILLS
This is found in the entrance area of The Grave Hoard location.
Head inside the very first room, and this datapoint will be on one of the dead bodies. DATAPOINT 15 - COMMS LOG: SGT. WANDARI
This is found inside the Grave Hoard.
In the very first room you will find this datapoint on a dead body. DATAPOINT 16 - REMINDER. AGAIN.
This is found inside The Grave Hoard.
This is found on the second floor, after taking the zipline from the entryway. DATAPOINT 17 - LOG: L. ACOSTA (A)
This is found inside The Grave Hoard.
After exiting the first room, you take a zipline further inside. The zipline ends next to some beds and it's here that you'll find the datapoint. DATAPOINT 18 - LOG: L. ACOSTA (B)
This is found inside The Grave Hoard.
After using the zipline from the first room, it drops you off next to a bunch of beds. The datapoint is sitting on one of the beds. DATAPOINT 19 - JUST A LITTLE LONGER
This is found inside The Grave Hoard.
It's located on the second floor, in a small room off the main hallway. DATAPOINT 20 - SO SORRY!
This is found inside The Grave Hoard.
It's located on the second floor, in a small room off the main hallway. DATAPOINT 21 - EDITED AND APPROVED 1
This is found inside The Grave Hoard.
It's located on the third floor, in a room off the side of one of the hallways. It's inside a computer console. DATAPOINT 22 - EDITED AND APPROVED 2
This is found inside The Grave Hoard.
It's located on the third floor, in a room off the side of one of the hallways. It's inside a computer console. DATAPOINT 23 - PLEASE REPLY!
This is found inside The Grave Hoard.
It's located on the third floor, in a room off the side of one of the hallways. It's inside a computer console. DATAPOINT 24 - PLEASE REPLY!
This is found inside The Grave Hoard.
It's located on the third floor, in a room off the side of one of the hallways. It's inside a computer console. DATAPOINT 25 - UNIT STATUS REPORT
This is found inside The Grave Hoard.
It's located on the third floor, in a room off the side of one of the hallways. It's inside a computer console. DATAPOINT 26 - CODE NEXUS REMINDER
This is found inside The Grave Hoard.
It's located on the third floor, in the circular room where you have to solve the door puzzle. DATAPOINT 27 - SECURECOM EVZD-XX1X011X
This datapoint is found inside The Grave Hoard.
It's located on the fourth floor, in a room just beyond the Deathbringer boss chamber. DATAPOINT 28 - WIFE
This is located on the far West side of the map.
You can find this datapoint during the To Curse The Darkness mission. It's sitting in a tent, along with several other datapoints. DATAPOINT 29 - MERIDIAN'S FALL
This is located on the far West side of the map.
You can find this datapoint during the To Curse The Darkness mission. It's sitting in a tent, along with several other datapoints. DATAPOINT 30 - PROPHECY
This is located on the far West side of the map.
You can find this datapoint during the To Curse The Darkness mission. It's sitting in a tent, along with several other datapoints. DATAPOINT 31 - ITAMEN CODDLED
This is located on the far West side of the map.
You can find this datapoint during the To Curse The Darkness mission. It's sitting in a tent, along with several other datapoints. DATAPOINT 32 - WITHOUT PITY
This is located on the far West side of the map.
You can find this datapoint during the To Curse The Darkness mission. It's sitting in a tent, along with several other datapoints. DATAPOINT 33 - CHOSEN OF THE SUN
This is located on the far West side of the map.
You can find this datapoint during the To Curse The Darkness mission. It's sitting in a tent, along with several other datapoints. DATAPOINT 49 - LESSON 57-6-A
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
After entering, walk around the circular path until you come to the third room on your left. There is a console in the doorway that houses this datapoint. DATAPOINT 50 - GAIA PRIME ARRIVAL LOG
This datapoint is found inside Gaia Prime.
You can find this on the first floor, just after entering Gaia Prime. DATAPOINT 51 - CHARLES RONSON
This datapoint is found inside Gaia Prime.
You can find this on the third floor, near the end of it, sitting on a table. DATAPOINT 52 - CHARLES RONSON
This datapoint is found inside Gaia Prime.
You can locate this on the first floor, sitting on the Sobeck Memorial table. DATAPOINT 53 - LOG: MARGO SHEN
This datapoint is found inside Gaia Prime.
You can find it on the third floor, inside a small room that was once someone's living quarters. DATAPOINT 54 - REST IN PEACE
This datapoint is found inside Gaia Prime.
You can locate this on the first floor, sitting on the Sobeck Memorial table. DATAPOINT 55 - THE FUTURE
This datapoint is found inside Gaia Prime.
You can find it on the first floor, in the room behind the Sobeck Memorial. The datapad is sitting on the floor, in a elevator shaft that you have to climb up. DATAPOINT 56 - THE SOLUTION
This datapoint is found inside Gaia Prime.
This datapoint is found on the second floor, while climbing around outside. DATAPOINT 57 - LOG: TRAVIS TATE
This datapoint is found inside Gaia Prime.
You can locate this on the first floor, sitting on the Sobeck Memorial table. DATAPOINT 58 - CORE CONTROL LOG
This datapoint is found inside Gaia Prime.
You can find it on the first floor, in the room behind the Sobeck Memorial. DATAPOINT 59 - ELEUTHIA RUNTIME CHECK
This datapoint is found inside Gaia Prime.
You can find it on the first floor, in the room behind the Sobeck Memorial. To reach it, you'll need to crawl through a vent, then pry open 2 doors. DATAPOINT 60 - FIRST MEETING
This datapoint is found inside Gaia Prime.
It is located in Sylen's Workshop, on the second floor. This won't appear until after you get Sylen's lance. DATAPOINT 61 - BURIED SHADOW
This datapoint is found inside Gaia Prime.
It is located in Sylen's Workshop, on the second floor. This won't appear until after you get Sylen's lance. DATAPOINT 62 - INTERCEPTED TRANSMISSION
This datapoint is found inside Gaia Prime.
It is located in Sylen's Workshop, on the second floor. This won't appear until after you get Sylen's lance. DATAPOINT 63 - RECORDING DEVICE
This datapoint is found during the quest Into The Borderlands.
After getting past the sound devices and into the basement, you are told to investigate the workshop. In one corner is a music box/recording device. Activate it, then listen to it to get this datapoint.
Hologram Datapoints DATAPOINT 1 - HAPPY BIRTHDAY ISAAC
This datapoint is found in the ruins you fall in as a kid. This is a mandatory pick up, so you won’t miss it. DATAPOINT 2 - A MESSAGE FOR OLIN
This datapoint is found during your hunt for Olin in the main campaign. It cannot be missed. DATAPOINT 3 - WELCOME TO FAS
This datapoint is found during the Maker's End quest and cannot be missed. DATAPOINT 7 - RECORD: 31 OCT 2064
This datapoint is automatically obtained during the Maker's End mission. DATAPOINT 8 - RECORD: 1 NOV 2064
This datapoint is automatically obtained during the Maker's End mission.
DATAPOINT 9 - RECORD: 3 NOV 2064
This datapoint is automatically obtained during the Maker's End mission. DATAPOINT 15 - E9B1 INCIDENT LOG A
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
Shortly after entering, you will find this on a body lying directly in your path. DATAPOINT 16 - E9B1 INCIDENT LOG B
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
After entering Eleuthia, follow the main path until you walk past the third room on your left. Enter the room and you'll see a body with this datapoint. DATAPOINT 17 - E9B1 INCIDENT LOG D
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
Shortly after entering, as you walk along the circular path, you will find this datapoint laying on a dead body directly in your path. DATAPOINT 18 - E9B1 INCIDENT LOG C
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
Shortly after entering Eleuthia, walk around the circular path until you reach the third room. Go into it and on the right is a dead body with the datapoint. DATAPOINT 19 - WELCOME TO THE LYCEUM
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
After getting to the round room with a bunch of desks, you will spot this datapoint sitting on a desk on the right. (This room has several datapoints inside it, but all are the same one.) DATAPOINT 20 - GAIA'S DYING PLEA
This datapoint is found inside Eleuthia-9 (All-Mother Mountain). You obtain it at the end of the facility and is part of the main story, thus it cannot be missed. DATAPOINT 21 - ELISABET SOBECK MEMORIAL
This datapoint is found inside Gaia Prime. It's part of the story and cannot be missed.
DATAPOINT 22 - EMERGENCY RECORDING
This datapoint is found inside Gaia Prime. It's part of the story and can't be missed.
Text Datapoints - Quests DATAPOINT 1 - ALL GOOD THINGS
This is found in the same ruins that you fall into as a kid.
Just after the room you first pick up the head piece is a hallway. Return to it as an adult to smash through the stalagmites blocking the door at the end. Inside is a body to scan which will give you the datapoint. DATAPOINT 2 - BIO: ELISABET SOBECK
This datapoint is automatically obtained during the Maker's End mission. DATAPOINT 3 - BIO: TED FARO
This datapoint is automatically obtained during the Maker's End mission. DATAPOINT 4 - HISTORY: FAS
This datapoint is automatically obtained during the Maker's End mission. DATAPOINT 5 - DEFINITION: CORRUPTION
This datapoint is automatically obtained during the Maker's End mission. DATAPOINT 12 - LOG: L. SARAI (A)
This is found in The Grave Hoard.
You can find this datapoint sitting on a desk on the second floor. DATAPOINT 13 - LOG: L. SARAI (B)
This is found in The Grave Hoard.
The log is sitting on a desk in a small room, off the main hallway. DATAPOINT 14 - USRC DEPLOYMENT RECORDS
This is found inside The Grave Hoard.
It's located on the third floor, in the large round room with the holographic projection of Earth. DATAPOINT 15 - BIOSPHERE DEGRADATION
This is found inside The Grave Hoard. It's located in a small room on the fourth floor, after the Deathbringer boss chamber.
DATAPOINT 35 - CHAMBER B1-001
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
Shortly after entering Eleuthia, walk a short distance then look left to see some pods. One of these can be scanned for a datapoint. DATAPOINT 36 - GESTATION-39B1
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
Shortly after entering Eleuthia, you will walk past a room with pods in it on your left. Also inside this room is a computer console you can scan, that holds this datapoint. DATAPOINT 37 - OPERATIONS LOG
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
After exploring the facility a bit, you will exit the circular teaching area and enter a new one. Immediately look left to see the datapoint.
DATAPOINT 38 - NURSERY-E9B1
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
Shortly after entering Eleuthia, you will walk by a large room on your left that looks like a nursery/play room. There is a control console in here that can be scanned. DATAPOINT 39 - KINDERGARTEN-E9B1
This datapoint is found inside Eleuthia-9 (All-Mother Mountain).
Shortly after entering Eleuthia, you will walk by several rooms on your left. When you get to the third room, walk down the stairs and directly in front of you will be a console with the datapoint. DATAPOINT 40 - SOBECK JOURNAL 11-19-64
This is located inside Gaia Prime. It cannot be missed. DATAPOINT 41 - SOBECK JOURNAL 7-16-65
This is located inside Gaia Prime. It cannot be missed. DATAPOINT 42 - SOBECK JOURNAL 10-31-65
This is located inside Gaia Prime. It cannot be missed.
DATAPOINT 43 - SOBECK JOURNAL 1-15-66
This is located inside Gaia Prime. It cannot be missed. DATAPOINT 44 - GAIA LOG: 3 FEB 2065
This is located inside Gaia Prime. It cannot be missed. DATAPOINT 49 - DERVAHL'S JOURNAL
Found during the Into The Borderlands mission.
After getting into the basement that was protected by sonic devices, you have to search Dervahl's workshop. One of the items inside the workshop is his journal. DATAPOINT 50 - TATTERED LETTER
This datapoint is automatically obtained during the Death from the SkiesSide Quest. DATAPOINT 51 - ULTRAWEAVE PROGRESS
This is found in the ruins in the second region, near Mother's Rise.
Inside the ruins is a suit of armor. Behind it and tucked in the corner is a datapad sitting on a desk. Scan it to get the datapoint. DATAPOINT 52 - ULTRAWEAVE TRIALS
This is found in the ruins in the second region, near Mother's Rise.
Inside the ruins is a suit of armor. On the floor beside it is the datapad which, once scanned, will give you this datapoint.
Text Datapoints - World DATAPOINT 2 - "HAERE MAI"
This datapoint is found in the Devil's Thirst area.
While looking at the map of Devil's Thirst, you can see a Tallneck icon. Just a few steps South-West of the icon is a building. Inside that ruined building is the datapoint. DATAPOINT 4 - JEFF ANDREATIS SHOW
This is found in the Devil's Thirst area.
The best way to find this is to simply head to the area on the map that is directly beneath the Devil's Thirst icon. You will find the datapad with this collectible sitting on a small hill among the buildings. DATAPOINT 6 - LEAKS SPARK FEARS
This datapoint is located in the second region of the map.
In the Devil's Thirst area, there are several ruined buildings. Tucked just behind one, near the Tallneck, is a datapad laying on top of a tiny hill. Scan it to get the datapoint. DATAPOINT 8 - 1ST AMENDMENT VIRTUAL?
This datapoint is located in the Devil's Thirst area.
If you zoom in on the map, you can see the icon for Devil's Thirst. Across the road to the West of the icon is a ruined building. You will find the datapoint there, behind a wall and among some pillars.
DATAPOINT 9 - HARRIET CHOI DIES
This datapoint is located near the settlement of Mother's Rise.
If you follow the North path out of Mother's Rise, it will cross a river then on your right you'll eventually see a ruined building. Tucked among the metal is a pad with the datapoint. DATAPOINT 17 - ROBAR IS COMING!
This datapoint is located East of Daytower.
East of Daytower, there is a level 9 bandit camp. Along the south edge of the camp, near a stone ramp, you can find this datapoint. DATAPOINT 22 - SUMMER SALE! YUMNOW!
This datapoint is located just a bit West of Meridian.
West of Meridian, there is a Sawtooth Site icon on the map. Just a tiny bit South-West of that icon, you can find a ruined wall with the datapoint sitting on it.
DATAPOINT 24 - DO NOT IGNORE!
This datapoint is located just West of Meridian.
Just to the West of Miridian is a Sawtooth Site. Looking at the map, if you stand to the right (east) of the icon, you will be standing almost on top of where the datapoint is. DATAPOINT 48 - HOLO-HAUNTING
This datapoint is found near the Devil's Grief area.
There is a huge, ruined stadium in Devil's Grief. In the South-West corner, where you can enter the stadium, you will find this datapoint sitting in some tall grass. DATAPOINT 52 - TO ALL JESSIFANS
This datapoint is located to the far west of Devil's Grief.
You can find this sitting on a large flat rock, near where a Corrupted Zone was.
DATAPOINT 53 - CHOCOLATE BOX LOG
This datapoint is located to the far west of Devil's Grief.
You can find this sitting among some small ruined walls, in the same area where there is a Corrupted Zone. DATAPOINT 55 - SPECIAL ORDERS
This datapoint is located in the bottom-right corner of the map.
You will need to clear a corrupted zone in order to access this old metal building. On the floor inside is the datapoint. DATAPOINT 61 - PHANTOM LIMBS
This datapoint is found in the North of the map.
As indicated in the picture, follow the road North towards the snowy mountains. Along the way you will see some large, metal debris. Behind it is the datapoint.
DATAPOINT 62 - JUST GOT BACK
This datapoint is located near Cauldron ZETA.
Follow the road south from Cauldron Zeta and you will quickly come across this datapoint sitting among some dead trees.
Text Datapoints - Machines DATAPOINT 1 - OBSERVER LOGS US-W-17
This Datapoint is obtained after completing the Tallnecks activity found in Devil's Thirst.
DATAPOINT 2 - OBSERVER LOGS US-W-18
This datapoint is obtained after overriding the Tallnecks at the Rushwash location.
DATAPOINT 3 - OBSERVER LOGS US-W-19
This datapoint is obtained after overriding the Tallnecks at the Spearshafts location.
DATAPOINT 4 - OBSERVER LOGS US-W-20
This datapoint is obtained after overriding the Tallnecks at the Copper Deeps location.
DATAPOINT 5 - OBSERVER LOGS US-W-21
This datapoint is obtained after overriding the Tallnecks at the Sun-Steps location.
DATAPOINT 6 - M/SIGMA: CORE LOG 763E
This datapoint is obtained after completing Cauldron SIGMA.
DATAPOINT 7 - M/RHO: CORE LOG 653Z
This datapoint is obtained after completing Cauldron RHO.
DATAPOINT 8 - M/THETA CORE LOG 893V
This datapoint is obtained after completing Cauldron XI.
DATAPOINT 9 - M/XI CORE LOG 231L
This datapoint is obtained after completing Cauldron ZETA.
DATAPOINT 10 - M/ALL-US-W CM LOG 329G
This datapoint is unlocked after completing all 4 Cauldrons.
Scanned Glyphs DATAPOINT 12 - OLIN'S JOURNAL
This is found during the The City of the Sun mission.
Once you get into Olin's basement, there is a book you can scan for this datapoint. DATAPOINT 14 - THE NORA
This glyph is found in the settlement called Brightmarket.
Head to the Inn and you'll find this datapoint sitting on the main counter. Next Grazer Training DummiesPrevious Banuk Relics
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jws_202712MAR 26 2017 7PM Where are Text Datapoints - Quests #6-#11 found?
FlagShare LikeReply
DataBanaFoFanaMAR 22 2017 6PM
Guys, on reddit we all worked together, and compiled ALL the datapoints!
here's a link https://redd.it/5yda2p
Its called Compiling All Datapoints by Tokbirn! It was a group effort but he organized all locations. There aren't images, but there is specific descriptions of all datapoint locations. Especially the Text-World ones!
The Datapoints are marked on a map :) FlagShare LikeReply
NomadVariantMAR 20 2017 8AM To any mods who might be interested I'm collecting world datapoints with visual and map screenshots if you guys want to add them to the list. I've got quite a few you don't have listed yet. FlagShare LikeReply
darran1927MAR 19 2017 11PM Audio Datapoint 28 "Wife " is this unattainable if you miss it on the mission to curse the darkness ? It's the only one I'm missing and can't seem to find a way back up there FlagShare LikeReply
TheGreatCaboose1MAR 10 2017 10AM World Datapoint 37 "Course Listing, 2063" is in a lake at the Thunderjaw Site Northeast of the Sun-Steps Tallneck. World Datapoint 14 "Destin Folds" is on a tank to its Southwest, nestled between a Stormbird Site and a Snapmaw Site. I would add pictures, if I could FlagShare LikeReply
ikilledyou_firstMAR 9 2017 10AM does anyone actually have all the datapoints because it says this is all the datapoints but all im getting is the first like 8 and the last one i need 1 text datapoint from the quests and 2 from world that i cant find for the life of me and this doesnt help because it does not show ALL the datapoints like it states up top FlagShare LikeReply
TheGreatCaboose1MAR 10 2017 5PM Which text datapoint are you missing? I have all of the datapoints, other than World Datapoints and Glyphs. I'm missing something like 4 Glyphs. I can tell you where to find the rest FlagShare LikeReply
Craig4666MAR 8 2017 10PM
Does anyone know where the final audio datapoint is? Only one I'm missing and can't seem to find it FlagShare LikeReply
TheGreatCaboose1MAR 10 2017 10AM the mission when you talk to Erend about his sister and Dervahl? In the camp you go to, looking for Dervahl, in his tent is a crate with the audio datapoint on top of it FlagShare LikeReply
ArchangeLillithMAR 6 2017 10PM Text Datapoints for machines: 1-4 are all from Tallnecks and the last five are from cauldrons. I'm still not sure where to get #5, as I've completed all of the two other sources. The last 4 hologram points are all gotten through the story, and if you explore in All-Mother a lot there are some in there. There are also a lot of data points scattered throughout the ruins after you meet Sylens at his old workshop, as well as in his workshop. Also, easy one to miss: when you're in the ruin after you're spoken to by General Herres you'll be led into another room where Sobeck is going to "explain the rest". If I'm not mistaken, in this room there is a way to climb the wall in front and to your right a bit. There's an audio log there. There are also other logs in the room so check around a bit. FlagShare 1LikeReply
AnonJMAR 7 2017 5PM @ArchangeLillith I thought I didn't get the fifth text datapoint - machine because I somehow finished a tallneck inappropriately (i.e. didn't rappel down)? Seems to
be not the case? Or did you actually face a similar issue then. I thought that was a bug in the game. It can only be from a tallneck, right? Otherwise it would look quite weird... FlagShare 1LikeReply
EvgeniyKMAR 18 2017 9PM @ArchangeLillith Have you solved the problem with the 5 Datapoint machines? I ed all the Tallnecks and collected all the other entries, I can not figure out how to get the 5-point. FlagShare LikeReply
Calvinp.schusterMAR 6 2017 5AM Hasn't everyone found these first few? Why have all you game companies been so late to do your job latkey, polygon couldn't even touch niih, and you have only discovered 10 out of hundreds of logs wtf
Stranded Items EDIT PAGE
Last Edit: February 28, 2017 - 1 month ago
This page contains the locations of the Stranded collectibles in Horizon Zero Dawn. These collectibles are references to the partnership between Horizon developer Guerilla Games and Kojima Productions, who will be using the Decima game engine (which powers Horizon) in their first game Death Stranding.
Horizon Zero Dawn: All Kojima / Death Stranding Item Locations 03:07
There are three Stranded items to collect throughout the game.
Stranded Necklace This item can be found during the mission The Grave Hoard, before using the guide rail to descend into the bunker.
After clearing the area of Shadow Carja and Corrupted Machines, head around back of the tank to the left of the path leading down into the bunker to find the Stranded Necklace on a withered skeleton.
Stranded Shackles The Stranded Shackles can be found during the quest Deep Secrets of the Earth, or by traveling back to the Zero Dawn Bunker after completing this mission.
From the room where you received your second holographic briefing, head through the door into the next room. Follow the path to the left of the security booth and into the room beyond.
Move through the door at the end of the small office on your right and turn to the left - on the far end of the room you'll find the shackles.
Stranded Figure This item can be found in the All-Mother bunker, Eleuthia-9 during the quest Heart of the Nora (or by returning later).
When you first enter the bunker, head through the lobby and down the stairs beyond the door. Before proceeding down the hall, turn around to retrieve the figure from beneath the staircase.
Rewards The Stranded items can be turned into the Mysterious Boxes merchant in Meridian, the City of the Sun.
While visiting this merchant, you can trade in your Stranded Necklance, Stranded Shackles and Stranded Figure for a Mysterious Box, inside of which you'll find a Very Rare item modification, a few other trinkets and a pair of Warm Socks. It's currently unknown whether or not the Warm Socks have a hidden meaning or function - their only described purpose is for selling to merchants. However, this being a Kojima easter egg, it may be a good idea to hang onto them for a while.
Vantages EDIT PAGE
Last Edit: February 28, 2017 - 1 month ago
This page contains all of the Vantage locations in Horizon: Zero Dawn. There are 12 Vantage Caches to access in total, broken into three sets of four. They are presented below in the order of their respective sets.
Horizon Zero Dawn: All Vantage Locations 13:28
Air Combat Academy
The first vantage can be found across the river to the east of the main gate of The Embrace. There is a large rock formation to the north of a a small group of ruins that make up a Corrupted Zone.
Climb the rocks on the east side of the overlook to reach the Vantage.
Colorado Springs
This Vantage can be found just north of the Tallneck in Devil’s Thirst, up in the remains of the areas tallest building. Approaching from the south, follow the climb path up into the building (near the north-west corner of the Tallneck’s loop) and make your way upwards.
Climb through the tower’s skeleton to find the vantage on a ledge facing West.
Explorer Museum
Following the road to the north of the Devil’s Thirst Bandit Camp - not the landmark, but the camp - you can find this Vantage on top of a small pillar of rocks looking back towards the encampment.
Bridal Veil Falls
This Vantage lies to the south-east of the Daytower, just below the Two-Teeth bandit camp on the map. Approaching from the east, find the climbing path to the left of the road sign for Daytower when exiting the Forsaken Village.
Climb the rock face then up over the two smaller rock walls on your right to find the vantage.
Eagle Canyon
At the base of the steps leading from the Cut Cliffs settlement down to Meridian Gate, there is a climb path on the rocky face along the western side of the trail.
Look for it beneath a grapple branch, then climb the cliffside up to the rappelling point to find the Vantage.
Monument Valley
Facing the gates of Sunstone, in the south-west corner of the map, head to the edge of a large rock formation near the eastern path to the city.
Follow the climb path up the rock face, then use the zipline to head back down towards the path and find the vantage on the landing.
Bryce Orbital
Heading up the base of the path east of Sunfall leading north towards Maker’s end, head towards the rock formations on your left.
Make your way up the climbable path, then cross the short plateau at the top and continue to climb along the wall.When you reach the end of this second climb path, you’ll need to take out two scrappers.
Once they’ve been dealt with, the Vantage can be found overlooking Sunfall.
Lake Powell
Across the river to the north of Brightmarket, make your way along the shore (or climb down from the northern plateau above)
Use the tightrope to make your way out to the free-standing rock formation, then climb the side up to the top to locate the Vantage.
Faro Automated Solutions
In the wooded mountains to the south of Maker’s End, near a Shell-Walker feeding area, make your way up into to rocky snowy foothills of the mountaintop. Beware of Scrappers and Ravagers, and find a large chunk of dark grey stone protruding from the mountainside on your right.
Climb your way up and around this old structure, then collect the Vantage from the top overlooking Maker’s End.
King’s Peak
This Vantage can be found in the area where you fight the Stormbird on your way to meet Sylens in The Mountain That Fell, near the end of the main questline. After climbing up the side of the waterfall, there is a climbable section of rocks ahead of you on the left.
Climb up and around the cliffs to find the Vantage looking towards GAIA Prime.
Sterling-Malkeet Amphitheater
In the rocky hills to the west of Devils Grief, across the thin river, you’ll find an open area between two large rock formations (this is also a Corrupted Zone).
There’s a natural set of steps running up between the rocks - follow it towards the top and beneath the southern cliff face you’ll find this Vantage.
Denver Stadium
At the eastern edge of Devil’s Grief sits the twisted remains of a massive skyscraper - just to the south of the “Iron Ring” encampment you invade in the Main Quest Revenge of the Nora.
From inside the base of this building, use the climb path to reach the open ledge high in the north-west corner of the building, overlooking the Iron Ring.
Crafting EDIT PAGE
Last Edit: March 22, 2017 - 8 days 23 hours ago
This page contains information on crafting the various items in Horizon: Zero Dawn.
There are several types of items to craft throughout the game, but the most important ones are your Carrying Capacity items. These include ammo bags, resource satchels, and packs for weapons, traps, and outfits. Ammo Crafting
Potions Crafting Satchels and Pouches
Trap Crafting
Ammo Crafting EDIT PAGE
Last Edit: February 27, 2017 - 1 month 2 days ago
This page contains ammo crafting recipes from Horizon: Zero Dawn.
Hunter Bow Ammo There are three types of ammo that can be crafted for the various Hunter Bows. HUNTER ARROW
2x Ridge-Wood; 1x Metal Shard The most basic arrow in a hunter's arsenal. These simple projectiles can be used in any version of the Hunter's Bow deal and low damage, but area also require few resources to craft. FIRE ARROW
2x Ridge-Wood; 5x Metal Shards; 3x Blaze These flaming arrows can be used in the Carja and Shadow Hunter Bows and deal moderate fire damage, especially when striking objects that are vulnerable to heat.
Potions Crafting
EDIT PAGE
Last Edit: March 22, 2017 - 8 days 23 hours ago
There are two main types of potions that can be crafted in Horizon: Zero Dawn.
Health Potions HEALTH POTION
This potion restores 150 health upon use. Crafting Requirements:
2 Rich Meat
3 Fatty Meat HEALTH BOOST POTION
This potion boosts your max HP by 150. This effect only lasts a short time. Crafting Requirements:
3 Fatty Meat
5 Bony Meat FULL HEALTH POTION
This potion will refill your entire health bar. Crafting Requirements:
5 Rich Meat 5 Fatty Meat
5 Bony Meat
Resist Potions RESIST FIRE POTION
This potion provides a 75% defence boost to fire for 90 seconds. Crafting Requirements:
3 Fire Kiln Root RESIST SHOCK POTION
This potion provides a 75% defence boost to shock for 90 seconds. Crafting Requirements:
3 Shock Wax Root
RESIST FREEZE POTION
This potion provides a 75% defence boost to freeze for 90 seconds. Crafting Requirements:
Freeze Rime Root ANTIDOTE
This item provides a 100% resistance to Corruption for 60 seconds. Crafting Requirements:
3 Corruption Glaze Root
Satchels and Pouches EDIT PAGE
Last Edit: March 18, 2017 - 12 days 19 hours ago
This page contains crafting recipes for the various carrying capacity upgrades available in Horizon: Zero Dawn.
Weapons Satchel The default Weapons Satchel can hold five weapons. WEAPON SATCHEL UPGRADE 1
15x Metal Shards; 20x Ridge-Wood Increases the Weapon Inventory capacity to 10. WEAPON SATCHEL UPGRADE 2
35x Metal Shards; 30x Ridge-Wood; 5x Fatty Meat Increases the Weapon Inventory capacity to 15. WEAPON SATCHEL UPGRADE 3
75x Metal Shards; 40x Ridge-Wood; 2x Rabbit Bone Increases the Weapon Inventory capacity to 20.
WEAPON SATCHEL UPGRADE 4
125x Metal Shards; 50x Ridge-Wood; 1x Rabbit Skin Increases the Weapon Inventory capacity to 35.
Outfits Satchel The default Outfits Satchel can hold five outfits. OUTFIT SATCHEL UPGRADE 1
15x Metal Shards, 20x Ridge-Wood Increases the Outfit Inventory capacity to 10. OUTFIT SATCHEL UPGRADE 2
35x Metal Shards; 30x Ridge-Wood; 5x Fatty Meat Increases the Outfit Inventory capacity to 15. OUTFIT SATCHEL UPGRADE 3
75x Metal Shards; 40x Ridge-Wood; 2x Fish Bone Increases the Outfit Inventory capacity to 20. OUTFIT SATCHEL UPGRADE 4
125x Metal Shards; 50x Ridge-Wood; 1x Fish Skin Increases the Outfit Inventory capacity to 35.
Resources Satchel The default Resources Satchel can hold 20 types of resources. RESOURCE SATCHEL UPGRADE 1
15x Metal Shards; 20x Ridge-Wood Increases Resource Inventory capacity to 30.
RESOURCE SATCHEL UPGRADE 2
35x Metal Shards; 30x Ridge-Wood; 5 Rich Meat Increases Resource Inventory capacity to 50. RESOURCE SATCHEL UPGRADE 3
75x Metal Shards; 40x Ridge-Wood; 2x Boar Bone Increases Resource Inventory capacity to 70. RESOURCE SATCHEL UPGRADE 4
125x Metal Shards; 50x Ridge-Wood; 1x Boar Skin Increases Resource Inventory capacity to 100.
Modifications Satchel The default Modifications Satchel can hold 10 modifications. MODIFICATION SATCHEL UPGRADE 1
15x Metal Shards; 20x Ridge-Wood Increases Modification Inventory capacity to 20. MODIFICATION SATCHEL UPGRADE 2
35x Metal Shards; 30x Ridge-Wood; 5x Rich Meat Increases Modification Inventory capacity to 30. MODIFICATION SATCHEL UPGRADE 3
75x Metal Shards; 40x Ridge-Wood; 2x Fox Bone Increases Modification Inventory capacity to 40. MODIFICATION SATCHEL UPGRADE 4
125x Metal Shards; 50x Ridge-Wood; 1x Fox Skin
Increases Modification Inventory capacity to 70.
Potions Pouch The default Potions Pouch can hold 3 of each potion type. POTIONS POUCH UPGRADE 1
30x Metal Shards, 50x Ridge-Wood, 15x Metal Vessel Increases Potions pouch capacity to 6. POTIONS POUCH UPGRADE 2
70x Metal Shards; 100x Ridge-Wood; 20x Blaze; 1x Fish Bone Increases Potions pouch capacity to 9. POTIONS POUCH UPGRADE 3
250x Metal Shards; 200x Ridge-Wood; 15x Echo Shell; 1x Raccoon Skin Increases Potions pouch capacity to 12.
Traps Pouch The default Traps Pouch can hold 3 of each trap type. TRAPS POUCH UPGRADE 1
15x Metal Shards; 20x Ridge-Wood Increases Traps pouch capacity to 6. TRAPS POUCH UPGRADE 2
35x Metal Shards, 30x Ridge-Wood, 5x Bony Meat Increases Traps pouch capacity to 9. TRAPS POUCH UPGRADE 3
75x Metal Shards, 40x Ridge-Wood, 1x Turkey Skin
Increases Traps pouch capacity to 12.
Hunter Bow Quiver The default Hunter Bow Quiver can hold 20 of each arrow type. HUNTER BOW QUIVER UPGRADE 1
5x Metal Shards; 10x Ridge-Wood; 1x Blaze Increases Hunter Bow quiver capacity to 30. HUNTER BOW QUIVER UPGRADE 2
20x Metal Shards, 5x Fatty Meat, 1x Boar Bone Increases Hunter Bow quiver capacity to 40. HUNTER BOW QUIVER UPGRADE 3
125x Metal Shards; 1x Boar Skin; 1x Rabbit Bone Increases Hunter Bow quiver capacity to 50. HUNTER BOW QUIVER UPGRADE 4
500x Metal Shards; 1x Fox Skin; 200x Ridge-Wood Increases Hunter Bow quiver capacity to 60.
Sharpshot Bow Quiver The default Sharpshot Bow Quiver can hold 10 of each arrow type. SHARPSHOT BOW QUIVER UPGRADE 1
5x Metal Shards; 10x Ridge-Wood; 1x Metal Vessel Increases Sharpshot Bow quiver capacity to 15. SHARPSHOT BOW QUIVER UPGRADE 2
20x Metal Shards; 1x Raccoon Bone; 5x Rich Meat
Increases Sharpshot Bow quiver capacity to 20. SHARPSHOT BOW QUIVER UPGRADE 3
125x Metal Shards; 1x Raccoon Skin; 1x Turkey Bone Increases Sharpshot Bow quiver capacity to 25. SHARPSHOT BOW QUIVER UPGRADE 4
500x Metal Shards; 1x Rabbit Skin; 200x Ridge-Wood Increases Sharpshot Bow quiver capacity to 30.
War Bow Quiver The default War Bow Quiver can hold 10 of each arrow type. WAR BOW QUIVER UPGRADE 1
5x Metal Shards; 10x Ridge-Wood; 1x Chillwater Increases War Bow quiver capacity to 15. WAR BOW QUIVER UPGRADE 2
20x Metal Shards; 1x Turkey Bone; 5x Bony Meat Increases War Bow quiver capacity to 20. WAR BOW QUIVER UPGRADE 3
125x Metal Shards; 1x Turkey Skin; 1x Fox Bone Increases War Bow quiver capacity to 25. WAR BOW QUIVER UPGRADE 4
500x Metal Shards; 1x Fish Skin; 200x Ridge-Wood Increases War Bow quiver capacity to 30.
Sling Ammo Pouch
The default Sling Ammo Pouch can hold 4 of each elemental bomb type. SLING AMMO POUCH UPGRADE 1
5x Metal Shards; 10x Ridge-Wood; 5x Wire Increases Sling ammo pouch capacity to 6. SLING AMMO POUCH UPGRADE 2
20x Metal Shards; 1x Fish Bone; 5x Fatty Meat Increases Sling ammo pouch capacity to 8. SLING AMMO POUCH UPGRADE 3
125x Metal Shards; 1x Fish Skin; 1x Rat Bone Increases Sling ammo pouch capacity to 10. SLING AMMO POUCH UPGRADE 4
500x Metal Shards; 1x Turkey Skin; 200x Ridge-Wood Increases Sling ammo pouch capacity to 12.
Rattler Ammo Pouch The default Rattler Ammo Pouch can hold 50 of each bolt type. RATTLER AMMO POUCH UPGRADE 1
5x Metal Shards; 10x Ridge-Wood; 1x Chillwater Increases Rattler ammo pouch capacity to 60. RATTLER AMMO POUCH UPGRADE 2
20x Metal Shards; 1x Rat Bone; 5x Fatty Meat Increases Rattler ammo pouch capacity to 80.
RATTLER AMMO POUCH UPGRADE 3
125x Metal Shards; 1x Rat Skin; 1x Fish Bone Increases Rattler ammo pouch capacity to 100. RATTLER AMMO POUCH UPGRADE 4
500x Metal Shards; 1x Fish Skin; 200x Ridge-Wood Increases Rattler ammo pouch capacity to 120.
Ropecaster Ammo Pouch The default Ropecaster Ammo Pouch can hold 10 of each rope type. ROPECASTER AMMO POUCH UPGRADE 1
5x Metal Shards; 10x Ridge-Wood; 1x Metal Vessel Increases Ropecaster ammo pouch capacity to 15. ROPECASTER AMMO POUCH UPGRADE 2
20x Metal Shards; 1x Turkey Bone; 5x Bony Meat Increases Ropecaster ammo pouch capacity to 20. ROPECASTER AMMO POUCH UPGRADE 3
125x Metal Shards; 1x Fish Bone; 1x Turkey Skin Increases Ropecaster ammo pouch capacity to 25. ROPECASTER AMMO POUCH UPGRADE 4
500x Metal Shards; 1x Raccoon Skin; 200x Ridge-Wood Increases Ropecaster ammo pouch capacity to 30.
Tripcaster Ammo Pouch The default Tripcaster Ammo Pouch can hold 4 of each trap arrow type.
TRIPCASTER AMMO POUCH UPGRADE 1
5x Metal Shards; 10x Ridge-wood; 1x Blaze Increases Tripcaster ammo pouch capacity to 6. TRIPCASTER AMMO POUCH UPGRADE 2
20x Metal Shards; 1x Fox Bone; 5x Rich Meat Increases Tripcaster ammo pouch capacity to 8. TRIPCASTER AMMO POUCH UPGRADE 3
125x Metal Shards; 1x Turkey Bone; 1x Fox Skin Increases Tripcaster ammo pouch capacity to 10. TRIPCASTER AMMO POUCH UPGRADE 4
500x Metal Shards; 1x Boar Skin; 200x Ridge-Wood Increases Tripcaster ammo pouch capacity to 12.
Blast Sling Ammo Pouch The default Blast Sling Ammo Pouch can hold 4 of each bomb type. BLAST SLING AMMO POUCH UPGRADE 1
5x Metal Shards, 10x Ridge-Wood, 5x Sparker Increases Blast Sling ammo pouch capacity to 6. BLAST SLING AMMO POUCH UPGRADE 2
20x Metal Shards, 1x Rabbit Bone, 5x Fatty Meat Increases Blast Sling ammo pouch capacity to 8. BLAST SLING AMMO POUCH UPGRADE 3
125x Metal Shards; 1x Rabbit Skin; 1x Rat Bone
Increases Blast Sling ammo pouch capacity to 10. BLAST SLING AMMO POUCH UPGRADE 4
500x Metal Shards; 1x Rat Skin; 200x Ridge-Wood Increases Blast Sling ammo pouch capacity to 12.
Trap Crafting EDIT PAGE
Last Edit: March 22, 2017 - 8 days 23 hours ago
There are three types of traps that can be crafted in Horizon: Zero Dawn. SHOCK TRAP
A proximity based trap, that does no damage but stuns all those caught in it's blast. Crafting Requirements:
2 Wire
1 Metal Vessel 10 Sparker DETONATING BLAST TRAP
This trap goes off after taking damage, and deals massive damage to anyone caught in it. Crafting Requirements:
2 Wire 1 Metal Vessel
3 Blaze BLAST TRAP
A proximity based trap, this will explode on enemies, dealing a decent amount of damage to anyone caught in it. Crafting Requirements:
2 Wire
1 Metal Vessel 2 Blaze
Tripcasters EDIT PAGE
Last Edit: March 6, 2017 - 24 days 16 hours ago
The Tripcasters are, as the name implies, a series of weapons designed to trip your enemies. They fire a large wire that you must attach to two objects. When an enemy walks through the wire, they will be heavily damaged. Like most weapons, the Tripcasters come in three types. TRIPCASTER
This is the Green version of the weapon. It can be bought from nearly any merchant for 90 Metal Shards. It has 1 mod slot and 30 handling. It has 1 ammo type, allowing you to fire electrical trip wires.
CARJA TRIPCASTER
This is the Blue version of the weapon. It can be bought from merchants after you reach the Mother's Crown area for 180 Metal Shards and 10 Chillwater. It has 2 mod slots and 30 handling. This weapon has the same electrical trip wires as before, but also unlocks Explosive Wires, which deal high amounts of non-elemental damage. SHADOW TRIPCASTER
This is the Purple version of the weapon. It can be bought from merchants after you reach Daytower for 800 Metal Shards and 1 Scrapper Heart. It has 3 mod slots and has 30 handling. This weapon has the same previous two ammo types, but also unlocks the Fire Wire, which deals a high amount of fire damage when tripped.
Tearblaster EDIT PAGE
Last Edit: March 6, 2017 - 24 days 16 hours ago
The Tearblaster is a special weapon that is obtained during the Hunter's Blind Side Quest in Horizon: Zero Dawn. As you complete the Hunting Grounds you will unlock the quest. Once finished, you receive a treasure box containing this weapon. The Tearblaster is a short range gun that fires bursts of compressed air. It rips of the armor plates of machines that are very close to you. It deals virtually no damage, so use it only to rip off armor. There are no other types of this weapon.
Weapon Modifications EDIT PAGE
Last Edit: March 7, 2017 - 24 days 14 hours ago
Weapon Mods are obtained all throughout the game, from many various enemies and areas. There are three classifications. Green, Blue and Purple, with Purple being the best. Not only are there three types, but each mod you find has randomly generated stats, making each one slightly different. Have a lot of extra mods? Sell them! They go for good money and a lot of the Green and Blue mods aren't worth holding on to as you get further in the game.
Once you have a mod, you can put it inside a weapon to bolster it. When using them, it's best to increase the highest stat, instead of bringing up the lowest. For instance, the Hunter Bow is a great Fire and Tear weapon, so increasing these two stats on it makes more sense then Damage or Handling. Once placed, a Weapon Mod cannot be removed, unless you have a specific talent from the bottom of the skill tree. Until you have this talent, we suggest only placing in Mods that you are certain about, as there's a chance you might never get it back!
Ropecasters EDIT PAGE
Last Edit: March 7, 2017 - 24 days 15 hours ago
The Ropecasters are one of the many weapons found in Horizon: Zero Dawn. These weapons fire thick ropes that help tie down varies machines, pinning them in place. There are 4 types of Ropecasters in the game. ROPECASTER
This is the basic Ropecaster (Green variant) and can be purchased after making a bit of progress into the game. It costs 75 Metal Shards, has 50 handling and 1 mod slot. The Ropecaster fires thick cables, that help tie down enemies pinning them in place.
CARJA ROPECASTER
This is the Blue variant of the weapon. It's available later in the game, after reaching Daytower and beyond. It costs 200 Metal Shards and 6 Echo Shell. It has 50 handling and 2 mod slots. This version doesn't gain any new ammo type. The only improvement is an additional mod slot. SHADOW ROPECASTER
This is the Purple variant of the weapon. It's available after reaching Meridian and costs 500 Metal Shards and 1 Snapmaw Heart. This version doesn't gain any stat bonuses, but does gain an additional mod slot.
LODGE ROPECASTER
This is a special variant of the weapon, obtained after completing the Hunting Grounds. It has 70 handling and 3 mod slots. This version gains no bonuses over the Shadow one, other than some additional handling.