Hazel Eye P2P Smithing profile 2017
Sorry for any typo's or grammar mistakes in advance!
1. Introduction Many other runescape players are smithing rune two-handed swords (R2H) and it is believed to be effective, efficient and sometimes even profitable. I also claim that smithing R2H's is probably the best smithing method in of efficiency calculated as a weighted average of the costs per experience and experience per hour. However, the right items have to be used in order to make it this efficient. This guide is not meant for free-to-play because it heavily relies on saving rune bars. The next pages describes the assumption and guidelines I used and shows how profitable smithing R2H was (and is) in of money and experience using my method.
2. Method 2.1 Buying Necessary items: Buying rune bars in bulk is done at the cheapest possible Grand-Exchange (GE) price. Every night I bought and sold one rune bar to observe the 'flip prices' and put the desired amount of rune bars into the GE for the 'insta-sell price' (plus one coin). Another necessary item are the portable forges. Portable forges is one of the main reasons why smithing R2H's is profitable in the first place. These forges have a 10% chance per bar to save each of the bars in use, which will be send to the bank. A secondary benefit is that it provides 10% additional experience on smithed R2H. Obtain at least 30, so you can activate them if the disaster arises that the host of the world logged out. The third necessary item is the scroll of efficiency (SoE). The scroll of efficiency gives the a 5% chance of saving a rune bar if a rune item is smithed with as input three rune bars or more. This item can be bought from the Rewards Trader (Marmaros) located at Daemonheim and Wythien of the Meilyr Clan in Prifddinas. It requires 55 smithing and 55 dungeoneering and costs 20k dungeoneering tokens. Sell-out time: I also sell floors as a keyer, so if you despise dungeoneering or are a skiller, just PM me.(Sowwy for sellout) 2.2 Buying Additional items Crystal hammers increase the effect of the SoE by another 5%, so up to 10%. The requirements of creating a crystal hammers are 80 smithing (you need 99 smith of R2H), and completion of the quest 'The Eyes of Glouphrie' and 'Plague's End' to access Prifddinas. I augmented my crystal hammers from the start and used the Rapid Perk and the Tinker Perk. The hammer should be leveled up to 10 and than disassambled. The siphon of crystal tools (1m GE price as of the publication of this document) is far too expensive in comparison to the augmentor and crystal tool seed costs.
Perfect plus potion or perfect juju smithing potion can be used to obtain corrupted ore at a 10% chance each time you smith an item. Corrupted ore give another base 150 smith experience each
2.3 Useful items for smithing R2H: Experience boosting items from clan: Avatar buff (if your clan does not have an ava in world 84, please ditch them and apply for another clan, because the clan you're currently in has to git gud.) Experience boosting items from Squeal of Fortune: Blacksmith outfit, Bonus experience, Pulse cores Experience boosting items from minigames: Sacred clay hammers Experience boosting items from invention: Hammer-tron, Perk: Wise (use on enhanced excalibur) Useful items from tasks: Varrock Armour 2 If I forgot anything feel free to comment. TIP: do not have more than 1 Augmented Crystal Hammer in the bank, if not your bankpreset will fuck you over multiple times.
3. Smithing For my method you want to use portable forges and preferably pulses at the cheapest price possible. What is cheaper than leeching from other people? There is a friendschat (fc) called "Portables" which keeps track of the portables currently being deployed. If you find yourself unable to the fc search for portables fc on google and you will find a spreadsheet. Often either world 84 and/or 83 have portable forge hosts at the combat academy in Lumbridge. In world 84 players also often use pulse cores for an additional 10% experience. Make presets for your inventory and gear as well as your beast of burden. Make sure the summoning icon left-click option is 'take' and the icon is placed on your ability bar with a hotkey. Just spam the hotkey while you watch Games of Thrones (any other serie is inferior). Try to not use any of your portable forges unless it takes more than 20-30 seconds for them to put down another forge. If and only if (Iff) you do seem to be the one hosting due to other players not placing forges, search for another world or location using the fc or spreadsheet.
4. Selling I sold my R2H in F2P world 3 at the GE by doing it the old-school way. They insta-sell for 37k each and alchers alching in leather gear in F2P have 300 mill gold pieces easily, so don't worry about it. From my experience you should be able to sell R2H for a maximum of 37,3k relatively fast.
5. Assumptions Rune 2H per Hour Perfect pro-active rune 2H rate/Hour
1400
Assumed rune 2H rate/Hour
1200
Percentage of afk time*
-14,29%
* With varrock armour 2 and rapid perk, also includes no forge time
Crystal Hammers
numbers Total tool experience required for level 10
40120
Gained tool experience per R2H
19,305
Time in Hours
Hours Minutes
No. R2H needed for level 10
2078
1,73
1
44
Margin of error due to afking (10%)
2286
1,91
1
54
Seconds in an hour
3600
Drain per second
0,25
Drain per hour
900
Effective drain per hour*
771,39
* Based on 1200 R2H per hour instead of 1400
I used SoE, Crystal Hammer, Portable Forges, Blacksmith Armour (Varrock armour 4 banked), Clan Avatar, Perfect plus potion, Pulses, wisdom, tinker and rapid perk for the results section and at the time of smithing I had 77-84 invention (drain reduction). To be fair, I think the effective drain rate is even lower than this. However, I never bothered to exactly produce 1200 R2H and observe the total charge drain, so this is a conservative approach.
6. Results Smith Session
23 July
no. bar bought
18.000
12.000
15.000
6.000
51.000
no. bars used no. of crystal tool seeds bought
16.151
13.847
15.001
6.000
50.999
3
3
2
1
9
no. of crystal tool seeds used
3
3
2
1
9
no. of augmentors bought
3
3
2
1
9
no. of augmentors used
3
3
2
1
9
no. of divine charges bought
20
0
0
0
20
no. of divine charges used
20
0
0
0
20
no. of portable forges bought
30
0
0
0
30
3
1
5
0
9
expected no. rune 2H
5.384
4.616
5.000
2.000
17.000
actual no. rune 2H
6.231
5.327
5.756
2.310
19.624
15,74%
15,41%
15,11%
15,50%
15,44%
312
266
288
116
981
total smith experience
1.860.399 1.585.281
1.725.890
685.383 5.856.953
total invention xp estimate
1.251.106 1.069.594
1.155.732
463.819 3.940.252
no. of portable forges used
operating efficiency* minutes**
24 July 25-28 July 29-30 July Total
average smith exp per item***
298,6
297,6
299,8
296,7
298,5
average invention exp per item
201
201
201
201
201
smith exp gained per hour
358.286
357.112
359.810
356.043
358.150
invention exp gained per hour
240.945
240.945
240.945
240.945
240.945
* = using: SoE, augmented crystal hammer and a portable forges ** = based on making 1.2k R2H on average per hour *** = changes based on the downtime of active buffs (pulses, clan avs, forges, tinker & wisdom perk)
Invention experience is based on the amount of R2H's produced and because I made the assumption of using a static amount of R2H per hour, the estimated invention experience per hour is also static. The smithing experience is manually put in place by tracking my own smithing exp. For invention this isn't optimal due to the fact that you get the experience in one go rather than over time.
Thus, for instance you would have to stop right after the last tool is level 10 and disassembled if you would track the experience and it should have the same result in the end as long as your average R2H per hour equals 1200. Income Statement
23 July
24 July
25-28 July
4.647
6.911
5.756
2.310
19.624
item price no. of bars used for items sold
37.000
37.000
37.000
37.096
37.011
12.000
17.998
15.001
6.000
50.999
costs per bar
13.851
13.854
13.850
13.916
13.859
no. rune 2h Sold
29-30 July Total
Revenue
171.939.000 255.707.000 212.972.000 85.691.400 726.309.400
COGS
166.206.000 249.338.293 207.763.850 83.497.412 706.792.410
- bars
166.206.000 249.338.293 207.763.850 83.497.412 706.792.410
Gross Profit costs per crystal tool seed costs per augmentor* costs per divine charge costs per portable forge
5.733.000
6.368.707
5.208.150
2.193.988
19.516.990
68.980
69.101
70.041
72.091
69.602
321.873
324.468
333.791
337.418
327.114
74.517
73.877
73.364
72.829
74.517
35.244
33.576
34.567
34.034
34.683
SGA costs
2.662.899
1.180.707
807.664
409.509
5.060.779
Equipment expense
2.662.899
1.180.707
807.664
409.509
5.060.779
- crystal tool seeds
206.940
207.303
140.082
72.091
626.416
- augmentors
965.619
973.404
667.582
337.418
2.944.023
1.490.340
0
0
0
1.490.340
105.732
33.576
172.835
0
312.143
Operating/Net Profit
3.070.101
5.188.000
4.400.486
1.784.479
14.456.211
hours based on items sold
3,87
5,76
4,80
1,93
16,35
- divine charges - portables
profit/loss per hour 792.796 900.825 917.405 927.002 883.992 * = using: slayer rings (enhancing), spirit terror bird (powerful & flexible), maple shieldbow (u) (tensile & flexible) and mithril daggers (base)
End Balance Sheet
23 July
24 July
25-28 July
29-30 July
85.169.163
900.683
739.757
728.630
- no. of rune 2h in bank
1.584
0
0
0
- no. of bars in bank
1.849
2
1
1
- no. portables in bank
27
26
21
21
- no. crystal tool seeds
0
0
0
0
- no. augmentors
0
0
0
0
- rune 2H
58.608.000
0
0
0
- bars
25.609.575
27.707
13.850
13.916
951.588
872.976
725.907
714.714
- crystal tool seeds
0
0
0
0
- augmentors
0
0
0
0
1.380.875
1.271.409
1.198.432
1.161.944
- Divine Charges (equipment)
60.000
60.000
60.000
60.000
- accum depreciation*
(4.407)
(8.814)
(11.752)
(13.221)
86.550.037
2.172.092
1.938.189
1.890.574
Current Assets inventory
- portables
Assets Divine Charges
Total Assets
Adding the total profit and the assets of 30 July together give us 16.346.785 GP in total over 16 hours and 21 minutes, or almost 1 million per hour. As said before, R2H prices can go up to 37,3k before the F2P alchers prefer alching other items and stop buying R2H without hassle. The current break-even price of Rune Bar is 14.353 coins each if you sell your R2H for 37,3k and 14.237 if you keep selling your R2H for 37k. (probably the break-even price is a few coins higher due to conservative measures in my evaluation)
7. Reflection The findings are based on a total of nearly 20k R2H and producing 1200 R2H per hour. The most important finding is the operating efficiency of 15,44% using the scroll of efficiency, augmented crystal hammer and the portable forge. A priori I calculated an operating efficiency of 15,62%. I am not sure whether I calculated this entirely correct due to Jagex never releasing the precise calculations behind most if not all of the skilling methods, so I have to guess the order of the calculations and the precise meaning of certain phrases. But I am not complaining ;). I actually should have compared this method to other smithing methods, but with an exp rate of 350k per hour (without bonus xp in the skill) and 880k-1mill profit, we all know what we should do. So ride the R2H-smithing train before the mining and smithing rework kicks in! Joking, that rework will never happen. Lastly, I want to say the only way to make this training method not profitable anymore, is either by increasing supply prices (which makes PvM more profitable) or by reducing the high-alch price of R2H. The high alch price of 38,4k caps the price of R2H at around 37,3k. Keep in mind that alchers can do approx. 1200 alchs per hour and have to buy nature runes. So the profit per item is roughly 38,400-37,300-400 = 700 and per hour that would be 840k (to 1.2m if you would sell the R2H for 37k ea). Everyone has permission to do anything he or she wants with this file, besides ruining my life in any way!! Thank you for reading.
PostScriptum (PS): Jagex is doing a great job, don't get me wrong. It's just fun to poke them.