Fallout 4 console commands Fallout Wiki
This page lists all developer console commands in Fallout 4. The content is not described in full detail on this page. For details, please see the respective articles. For developer console commands in other Fallout games, please see "Console commands". For an overview of Fallout 4 content, please refer to "Portal:Fallout 4". Overview
Edit The console is a debugging tool in the PC version of Fallout 4. It is useful for altering content while ingame, but may be used to cheat as well. It cannot be used in the console versions or in Survival mode. [show] List of console keys In order to access the console, you will need to use the key appropriate for your language (as shown in the list of console keys). The HUD will disappear and you will get a prompt ( |) in the lower left corner of the screen where you can input commands as listed below (The console will also any previously entered commands, which you can scroll through with the Up and Down Arrow keys). While the console is open, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view. Fallout 4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. If you are using a controller, simply use your keyboard to enable the console. Types
Edit The commands listed on this page will appear in two types and are accordingly formated: target.command – Targeted commands. These will either be listed here with targetID or player as target. Targeted commands also work by selecting the target with the mouse or using prid <
> before the command. command – Untargeted commands. Some commands will be noted to be able to both be used either with a target or without one, resulting in a global or targeted effect. Targets
Edit Targeted commands will require a reference as target usually entered before the actual command, as noted by the separating dot in between. If you want for example your player character as target, you can: Use the PCs reference ID: 00000014.
Example: 00000014.additem 000D83BF – Adds 1 Pipe Wrench to the PCs inventory. Leftclick on the PC (while the console is open you will be given a cursor to click on objects/characters in the world to select them as targets), at the console's header " 00000014 [EP] will show up, indicating the ID of your PC as target. Now you can enter any targeted command without needing to enter a target as the console will automatically preface it with your selected ID. To deselect your target, simply click on it again and it will disappear from the header. Example: additem 000D83BF Basically the same as above, without use of a mouse. You can use the command prid 00000014 (Pick Reference ID) to select a target. To deselect it just enter prid. Example: prid 00000014; additem 000D83BF In case of the player character, you can actually just use "player" as a reference ID which the console will automatically convert to 00000014 upon executing the command. This is the only such placeholder in the game, "targetID" is merely a placeholder on this page, to indicate commands which require a target. Example: player.additem 000D83BF Leading zeroes
Edit Each item, object, character, etc. will have an alphanumeric hexadecimal reference ID of 8 letters. You can shorten them to be easier to use, as no ID requires any leading zeroes to be entered. Example: 00000014.additem 000D83BF is the same as 14.additem D83BF. Multiple commands
Edit You can enter several commands at once to be executed in a row one after the other. Simply separate them with ; between each command, as seen in the above example. Example: prid 00000014; additem 000D83BF Note: The console is not casesensitive. While commands listed here contain capitalization for better readability, it doesn't matter how you input them: E.g. tgm, TGM or tGm will all work. Debugging and mapping
Edit help <matchstring>