The tilde key ( ~ ) will toggle the console screen
In Morrowind -> is used in place of the period used in its successors: Player->SetWaterWalking 1 is correct. Player.SetWaterWalking 1 is incorrect.
refers to a code needing a prefix to work as intended.
Prefix
SetHealth <#>
Player->SetHealth <#>
will have no effect. will set your max health to <#>.
Toggle commands Short Code or
Effect
ToggleAI
TAI
Toggle the NPC/creature AI
ToggleBorders
TB
Toggles the display of exterior cell borders
ToggleCombatStats
TCS
Toggles combat stats.
ToggleCollision
TCL
Toggles clipping for the player and all NPCs in range.
ToggleCollisionBoxes
TCB
ToggleCollisionGrid
TCG
Toggles display of the grid which controls how objects collide.
ToggleDebugText
TDT
Toggles display of various debug texts on the screen, such as position & video framerate.
ToggleDialogueStats
TDS
ToggleFogOfWar
TFOW
Toggles fog of war in the automap display.
ToggleFullHelp
TFH
Show you ownership and script of objects you look at. Useful for knowing who to avoid selling stolen items to.
ToggleGodMode
TGM
Makes the player invulnerable. You can actually still die, when using spells on characters or beasts with reflect.
ToggleGrid
TG
Displays a grid showing the status of the active (exterior & interior) cells.
Command
Prefix
Command
Short Code or
Effect
TKS
Displays statistics in the console on how many creatures you’ve killed each time you kill another.
Prefix
ToggleKillStats ToggleLoadFade ToggleLights
TL
ToggleMagicStats
TMS
ToggleMenus
TM
Toggles display of menus and interface. Useful for taking screenshots. Possibly: Turns all scripts on and off?
ToggleScripts ToggleStats
TST
Toggles display of the various debug statistics.
ToggleSky
TS
Toggles the sky.
ToggleTextureString
TTS
Shows texture strings for targeted objects?
ToggleWorld
TW
Turns off the world. NPCs will still display until you move your camera, at which point they will disappear. Does not actually turn off collision, only hides rendering.
ToggleWireframe
TWF
Toggles the display of wireframe 3D objects.
TogglePathGrid
TPG
Toggle path grid display. Displays the grid that helps define where NPCs can walk.
Targeted commands Command
Short Code or Prefix
Effect
Lock <#>
Locks the currently selected door or container at whatever lock <#> you input (0-100).
Resurrect
When used on corpse, resurrects it. NPCs that are dead from the beginning of game are not resurrected. When a NPC is resurrected they get all their items back. Can be used on creatures.
ShowGroup
SG
Show selected actor's group
ShowTargets
ST
Show selected actor's target group .
Unlock
Quest commands
Unlocks the targeted lock (door or container).
Command
Short Code or Prefix
Effect Adds the specified topic.
AddTopic
Adds all Journal entrys
FillJournal
Adds dialogue to your journal for a stage (given by
), of a quest (given by
).
Journal
,
Character commands Command
Short Code or Prefix
Effect
AddItem
<#>
Adds <#> of a specific item to the player’s inventory
AddSpell <SpellID>
Adds the specified spell
EnableStatReviewMenu
Brings up the character modification screen which can be used to change race and other stats. You will lose all your spells and your immunity to all diseases (if you have progressed far enough in the main quest).
FixMe
Move 128 units from current location. player->
Set player’s maximum fatigue
player->
Sets the player's flying mode. To work, enter the command and then cast a Levitate Spell. The effect should last until you disable flying with the console (0).
SetLevel <#>
player->
Sets player level. For this to work properly you’ll have to either use the command, save the game and restart, or gain a level in the normal fashion after using this command.
SetHealth <#>
player->
Sets maximum health.
SetFatigue <#>
SetFlying <1>
SetCurrentHealth <#> player-> SetMagicka <#>
player->
Sets current health. Health can be changed to Magicka or Fatigue Sets maximum magic Sets your Bounty to <#>.
SetPCCrimeLevel <#> SetReputation <#>
player->
Adjusts reputation to the given number.
SetSuperJump <1>
player->
Allows super jump (0 — disables)
SetWaterBreathing <1>
player->
Allows breathing under water (0 — disables)
Command
Short Code or Prefix
Effect
SetWaterWalking <1>
player->
Allows to walk on water (0 — disables).
player->
Sets the
(skill such as SetBluntWeapon or attribute SetStrength etc.…). Caution: Increasing speed or acrobatics too high can have detrimental effects!
Set
<#>
Most "Character commands" can be used on any NPC by targeting them in the console window, and typing the code without the Player-> prefix.
Other Command
Short Code or
Effect
Prefix addsoulgem
, <soulgemID> 1
Adds a soulgem filled with the soul of whatever creature's ID is used to your inventory.
CenterOnCell
COC
Moves the player to
.
CenterOnExterior, <X, Y>
COE
Move to the center of the exterior cell coordinates <X, Y>
CreateMaps
Creates map image file depending on the Create Maps Enable value in the Morrowind.INI file. If the value is 1, the file FILENAME.ESP.MAP is created in the DataFiles path with the map data. If the value is 2 and you have created a directory Maps in the main Morrowind game directory, this command will create a 256x256 high color bitmap of each exterior cell in the game. This command takes a long while even on fast computers as each cell in the game is loaded.
FillMap
Show all the towns on the full map.
GetFactionReaction
Display reaction values between two factions.
Getpos <x, y, or z>
player.
Gives the coordinates of the player character on the map.
Help
Shows shorthand for most commands.
PlaceAtPC,
,
,
,
Places an object near the player.
is # of units away.
1 is front, 3 is behind.
Command
Short Code or
Effect
Prefix
ModFactionReaction, [FactionID], [FactionID], [Value] ResetActors
Changes Reaction values of first
towards second
. RA
Resets every NPC's location to where it originally was.
Set GameHour To <#>
Example: set gamehour to 5 would set the time of day to 0500. Note: The game uses a 24 hour clock. While show gamehour returns floating point values (like 3.8646), set gamehour in the console only accepts integers (e.g., 3 or 4).
Set Timescale To <#>
Changes the speed of the day/night cycle. <1> makes the day go at real-time speed; an in-game day would last 24 hours in real life. <10> will make it ten times as fast as real-time (i.e. one in-game day lasts 2.4 hours), etc. The default timescale is <30> (1 ingame day = 48 real minutes).
Show
Shows the value of a single variable. Example: Show PCVampire will return 0, 1, or -1 depending on the player's vampire state.
ShowScenegraph
SSG
Create a new Window on the desktop with all the game renderer's information.
ShowVars
SV
Lists all the global and/or local variables.
StopCellTest
SCT
Stops a cell test previously started by TestCells
TestCells
TC
TestInteriorCells
TIC
TestModels
T3D